Equipment - Level 29

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High-end Mask Body Armor Backpack* Gloves Knee pads Holster Total
Main Stat Qty 1 1 1 1 1 3  
Major Attributes 1 2 1 3 1 1 9
Minor Attributes 1 1 1   3   6
Gear Mod Slots 1 2 1   1   5
Performance Mod Slots     2   1 1 4
Category Attribute Min Max Min Max Min Max Min Max Min Max Min Max Min Max Max
w/Mods
Main Stat (excl. base of 478) 418 512 418 512 418 512 418 512 418 512 418 512 2,508 3,072 3,172
Major
(Offensive)
Critical Hit Chance 3% 3.5%         4% 5.5%     3% 3.5% 10% 13% 18%
Critical Hit Damage         6% 8% 12% 15% 6% 8%     24% 31% 31%
SMG Damage             9% 11%         9% 11% 11%
Assault Rifle Damage             9% 11%         9% 11% 11%
Shotgun Damage             9% 11%         9% 11% 11%
LMG Damage             9% 11%         9% 11% 11%
Pistol Damage             9% 11%         9% 11% 11%
Marksman Rifle Damage             9% 11%         9% 11% 11%
Enemy Armor Damage 5.5% 7% 4% 5.5%     5.5% 7% 3% 3.5%     18% 23% 23%
Major
(Defensive)
All Resistance 3% 4% 3% 4%         3% 3%     9% 11% 21%
Health     5,225 6,397 4,180 5,117     5,225 6,397 2,613 3,199 17,243 21,110 27,490
Health on Kill 3% 4% 3% 4%     3% 4%         9% 12% 12%
Exotic Damage Resilience 8% 10% 8% 10%         6% 7.5%     22% 27.5% 40%
Major
(Utility)
Skill Haste     6% 8%     6% 8%     5% 6% 17% 22% 37%
Skill Power 3,143 3,848     4,180 5,117     4,180 5,117     11,503 14,082 20,462
Stability         12% 14.5%             12% 14.5% 14.5%
Reload Speed                     15.5% 18% 15.5% 18% 18%
Signature Resource Gain                             15%
Minor Damage to Elites 8% 10%             11% 13%     19% 23% 38%
Shock Resistance                 24% 30%     24% 30% 45%
Burn Resistance 12% 15%     12% 15%     24% 30%     48% 60% 75%
Disorient Resistance 12% 15%             24% 30%     36% 45% 60%
Blind/Deaf Resistance 12% 15%             24% 30%     36% 45% 60%
Disrupt Resistance         12% 15%     24% 30%     36% 45% 60%
Bleed Resistance         12% 15%     24% 30%     36% 45% 60%
Increased Kill XP 11% 13% 21% 26%         42% 51%     74% 90% 115%
Ammo Capacity     42% 51% 42% 51%             84% 102% 147%

*The level 29 maximum backpack capacity is 56, which can be increased by 10 with the Inventory perk by upgrading the Control Room in the Tech Wing.

High-end
Category Attribute Min Max
Main Stat   105 128
Offensive Critical Hit Chance 1% 1%
Defensive All Resistance 2% 2%
Exotic Damage Resilience 2% 2.5%
Health 1,052 1,276
Utility Signature Resource Gain 3% 3%
Skill Haste 2% 3%
Skill Power 1,052 1,276
Skills
(Performance)
Ballistic Shield Damage 3% 3.5%
Ballistic Shield Damage Resilience 4% 4.5%
Ballistic Shield Health 5.5% 6.5%
First Aid Ally Heal 4.5% 5.5%
First Aid Self Heal 4.5% 5.5%
Mobile Cover Damage Resilience 3% 3.5%
Mobile Cover Health 6% 6.5%
Pulse Critical Hit Chance 1.5% 2%
Pulse Critical Hit Damage 1.5% 2%
Pulse Duration 4% 4.5%
Seeker Mine Damage 3% 3.5%
Seeker Mine Explosion Radius 6% 7%
Smart Cover Damage Resilience 2% 2.5%
Smart Cover Duration 4% 4.5%
Sticky Bomb Damage 3% 3.5%
Sticky Bomb Explosion Radius 4.5% 5.5%
Support Station Duration 6% 7%
Support Station Healing Speed 4% 4.5%
Support Station Range 5.5% 7%
Turret Damage 3% 3.5%
Turret Duration 6% 7%
Turret Health 5.5% 7%

Superior
Category Attribute Min Max
Main Stat   84 103
Offensive Damage to Elites 3% 3%
Utility Ammo Capacity 9% 10%
Increased Kill XP 5% 5%
Bleed Resistance 3% 3%
Blind/Deaf Resitance 3% 3%
Burn Resistance 3% 3%
Disorient Resistance 3% 3%
Disrupt Resistance 3% 3%
Shock Resistance 3% 3%
Name AR SMG LMG MMR Shotgun Pistol Stat Requirements Description
FA ST EL
Accurate 1,612 0 0 Accuracy is increased by 25%.
Adept 1,612 0 1,612 Using a skill increases your critical hit chance by 7.5% for 15 seconds.
Balanced x x x x 1,612 1,209 0 The weapon reaches max accuracy faster when shouldering.
Brutal 2,015 0 0 Headshot damage is increased by 12% when using this weapon.
Capable 2,015 0 0 Using a skill improves the handling of your weapon for 15 seconds.
Commanding 1,612 0 1,612 Every kill performed while the signature is active extends its duration by 20%.
Competent 1,209 0 1,612 Weapon damage is increased by 10% for 15 seconds after using a skill.
Coolheaded x x x x 1,612 0 1,612 Performing a headshot reduces all skill cooldowns by 5%.
Deadly 1,612 0 0 Critical hit damage is increased by 15%.
Disciplined x x x x x 1,612 0 2,015 Killing a target will make your next shot with the weapon be an automatic critical hit.
Destructive 1,612 1,612 0 Armor destruction value is increased 15% when using this weapon.
Determined 1,612 0 2,015 Killing a target reduces all skill cooldowns by 7.5%.
Dominant 1,612 0 1,612 Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%.
Expert x x x x x 0 0 0 The weapon deals 100% more damage when the target is below 30% health.
Ferocious 1,612 1,612 1,612 Damage against Elite and Named enemies is increased by 10%.
Fierce 2,015 0 1,612 Critical hit chance is increased by 5% when using this weapon.
Focused x x x x x 1,612 0 1,612 When no skills are on cooldown, your weapon damage is increased by 10%.
Harmful x x x x 1,209 0 0 Each hit has a 15% chance to apply the Bleed Status Effect to the target.
Hurried x x x x x 1,612 0 0 Critical hits increase reload speed by 10% to a minimum of 1 second reload time.
Intense x x x 1,209 0 2,015 The first bullet of a magazine has a 25% chance to apply the On Fire Status Effect to the target.
Meticulous 1,209 1,612 1,209 Killing a target has a 25% chance to instantly refill the magazine.
Predatory 1,209 2,015 1,209 Killing a target regenerates 35% health over 20 seconds.
Prepared x x x 2,015 0 0 Damage is increased by 15% when more than 30 meters from the target.
Proficient x x x x 2,015 0 0 The first bullet shot when out of combat has a 50% bonus chance to result in a critical hit.
Responsive x x 2,015 1,209 0 Damage is increased by 10% when closer than 10 meters to the target.
Self-preserved 1,209 1,612 0 Critical hits with this weapon heal the user for 3% of the damage dealt.
Skilled x 1,612 0 2,015 Headshot kills with this weapon increase Signature Skill resources by 5%.
Stable 1,209 1,612 0 Stability is improved by 10%
Sustained 1,209 1,612 0 Killing a target increases your health by 6%
Swift 1,612 1,612 0 Reloading is 25% faster.
Talented 1,209 0 2,015 Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer.
Toxic x x x x 1,612 0 0 Headshots with this weapon have a 15% chance to apply the Blind Status Effect.
Trained x x x 0 1,209 1,612 Critical hits increase your Signature Skill resources by 0.10%
Unforgiving 1,612 2,015 0 Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%.
Vicious 1,612 2,015 0 Critical hit chance is increased by 10% while having more than two segments of health.
Slot Type Name Primary Attribute Damage Handling Performance Threat
Critical Hit
Chance
Critical Hit
Damage
Headshot
Damage
Accuracy Stability Reload
Speed
Rate of
Fire
Optimal
Range
Magazine
Size
Reduced
Threat
Increased
Threat
Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max
Magazine Magazine Extended Magazine Magazine Size 2% 3% 3% 4%             3.5% 4.5% 4.1% 5%     80% 97.5%        
Heavy Magazine Spring Rate of Fire 2% 3% 3% 4%             3.5% 4.5% 8.3% 10.1%     8% 9.5%        
High Velocity Magazine Critical Hit Chance 5.5% 7% 3% 4%             3.5% 4.5% 4.1% 5%     4.1% 5%        
Quick Release Magazine Reload Speed 2% 3% 3% 4%             23% 27% 4.1% 5%     8% 9.5%        
Muzzles Large
Suppressor
Large Suppressor* Critical Hit Damage 2% 2.5% 14% 17% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%     40% 50%    
Omega Rifle Suppressor* Headshot Damage 2% 2.5% 3% 4% 14% 16% 1.5% 2% 2% 2.5%         3.5% 4.5%     40% 50%    
SR-7 Suppressor Critical Hit Damage 2% 2.5% 14% 17% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%     40% 50%    
Recoil
Mod
Compensator Stability 2% 2.5% 3% 4% 4.5% 5.5% 1.5% 2% 10% 12%         3.5% 4.5%            
Flash Hider Accuracy 2% 2.5% 3% 4% 4.5% 5.5% 12.5% 14.5% 2% 2.5%         3.5% 4.5%            
Loud Vent Brake Critical Hit Damage 2% 2.5% 14% 17% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%         40% 50%
Muzzle Brake Stability 2% 2.5% 3% 4% 4.5% 5.5% 1.5% 2% 10% 12%         3.5% 4.5%            
Small
Suppressor
Osprey .45 Suppressor* Accuracy 2% 2.5% 3% 4% 4.5% 5.5% 12.5% 14.5% 2% 2.5%         3.5% 4.5%     40% 50%    
Ti-RANT Suppressor Critical Hit Chance 5.5% 7% 3% 4% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%     40% 50%    
Sight Iron Sight Improved Iron Sights Stability 2% 3% 3% 4% 4.5% 5.5% 1.5% 2% 10% 12%         3.5% 4.5%            
Large
Scope
552 Holosight* Critical Hit Chance 5.5% 7% 3% 4% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%            
ACOG Scope* Accuracy 2% 3% 3% 4% 4.5% 5.5% 12.5% 14% 2% 2.5%         3.5% 4.5%     40% 50%    
CQBSS Scope* Stability 2% 3% 3% 4% 4.5% 5.5% 1.5% 2% 10% 12%         3.5% 4.5%            
Mk4 M5A2 Scope (15x) Optimal Range 2% 3% 3% 4% 4.5% 5.5% 1.5% 2% 2% 2.5%         19% 21.5%            
MK5 Scope (15X) - Tan Headshot Damage 2% 3% 3% 4% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%            
VX-1 Scope (12x) Headshot Damage 2% 3% 3% 4% 14% 16% 1.5% 2% 2% 2.5%         3.5% 4.5%            
Small
RDS
C79 Scope (3.4x) Critical Hit Damage 2% 3% 14% 17% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%            
EXPS3 Holographic Sight Optimal Range 2% 3% 3% 4% 4.5% 5.5% 1.5% 2% 2% 2.5%         18.5% 21.5%            
PRO Red Dot Sight Critical Hit Damage 2% 3% 14% 17% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%            
PRO Red Dot Sight - Tan Headshot Damage 2% 3% 3% 4% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%            
Reflex Sight Critical Hit Chance 5.5% 6.5% 3% 4% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%            
Reflex Sight - Tan Optimal Range 2% 3% 3% 4% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%            
Rugged Mini Reflex Sight Critical Hit Chance 5.5% 7% 3% 4% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%            
Russian Red Dot Sight Accuracy 2% 3% 3% 4% 4.5% 5.5% 12.5% 14.5% 2% 2.5%         3.5% 4.5%            
Small RDS Scope Stability 2% 3% 3% 4% 4.5% 5.5% 1.5% 2% 10% 12%         3.5% 4.5%            
T2 Micro Red Dot Sight Accuracy 2% 3% 3% 4% 4.5% 5.5% 12.5% 14.5% 2% 2.5%         3.5% 4.5%            
T2 Micro Red Dot Sight - Tan Headshot Damage 2% 3% 3% 4% 4.5% 5.5% 1.5% 2% 2% 2.5%         3.5% 4.5%            
Underbarrel Large Grip Handstop* Reload Speed     3% 4%     1.5% 2% 2% 2.5% 23% 27%     3.5% 4.5%            
Laser PEQ - 15 Laser* Accuracy     3% 4%     12.5% 14.5% 2% 2.5% 3.5% 4.5%     3.5% 4.5%            
Small Laser Pointer Accuracy     3% 4%     12.5% 14.5% 2% 2.5% 3.5% 4.5%     3.5% 4.5%            
Small Grip Angled Grip* Stability     3% 4%     1.5% 2% 10% 12% 3.5% 4.5%     3.5% 4.5%            
Small Grip* Critical Hit Damage     14% 17%     1.5% 2% 2% 2.5% 3.5% 4.5%     3.5% 4.5%            
Vertical Grip* Optimal Range     3% 4%     1.5% 2% 2% 2.5% 3.5% 4.5%     36.5% 42.5%            
*All variants of the weapon mod
Item Costs
Type Credit logo DZ Credit logo
Body Armor 70,000 11,200
Mask 63,000 10,080
Knee pads 56,000 8,960
Backpack 70,000 11,200
Gloves 56,000 8,960
Holster 49,000 7,840
Weapon 105,000 16,801
Pistol 84,000 13,440

Recalibration Costs
Roll Weapons Gear
Weapon Kit logo Phoenix Credit logo Credit logo
1st 1 97 24,017
2nd 2 136 35,665
3rd 3 176 52,963
4th 5 236 78,650
5th 9 318 116,795
6th 15 427 173,441

All Gear and Weapon mod values have been obtained either from data collected during the Level 29 vendor reset process or observed values in-game. They will be updated occasionally as new data becomes available. If you have any Gear or Weapon mods with Main Stat or Attribute values outside of these ranges and want to contribute, please send a screenshot clearly capturing both the value and the item level to me on Discord at AWP_IRL.