Equipment - Level 29
Click on the header to expand the corresponding section.
| High-end | Mask | Body Armor | Backpack* | Gloves | Knee pads | Holster | Total | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Main Stat Qty | 1 | 1 | 1 | 1 | 1 | 3 | ||||||||||
| Major Attributes | 1 | 2 | 1 | 3 | 1 | 1 | 9 | |||||||||
| Minor Attributes | 1 | 1 | 1 | 3 | 6 | |||||||||||
| Gear Mod Slots | 1 | 2 | 1 | 1 | 5 | |||||||||||
| Performance Mod Slots | 2 | 1 | 1 | 4 | ||||||||||||
| Category | Attribute | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Max w/Mods |
| Main Stat (excl. base of 478) | 418 | 512 | 418 | 512 | 418 | 512 | 418 | 512 | 418 | 512 | 418 | 512 | 2,508 | 3,072 | 3,172 | |
| Major (Offensive) |
Critical Hit Chance | 3% | 3.5% | 4% | 5.5% | 3% | 3.5% | 10% | 13% | 18% | ||||||
| Critical Hit Damage | 6% | 8% | 12% | 15% | 6% | 8% | 24% | 31% | 31% | |||||||
| SMG Damage | 9% | 11% | 9% | 11% | 11% | |||||||||||
| Assault Rifle Damage | 9% | 11% | 9% | 11% | 11% | |||||||||||
| Shotgun Damage | 9% | 11% | 9% | 11% | 11% | |||||||||||
| LMG Damage | 9% | 11% | 9% | 11% | 11% | |||||||||||
| Pistol Damage | 9% | 11% | 9% | 11% | 11% | |||||||||||
| Marksman Rifle Damage | 9% | 11% | 9% | 11% | 11% | |||||||||||
| Enemy Armor Damage | 5.5% | 7% | 4% | 5.5% | 5.5% | 7% | 3% | 3.5% | 18% | 23% | 23% | |||||
| Major (Defensive) |
All Resistance | 3% | 4% | 3% | 4% | 3% | 3% | 9% | 11% | 21% | ||||||
| Health | 5,225 | 6,397 | 4,180 | 5,117 | 5,225 | 6,397 | 2,613 | 3,199 | 17,243 | 21,110 | 27,490 | |||||
| Health on Kill | 3% | 4% | 3% | 4% | 3% | 4% | 9% | 12% | 12% | |||||||
| Exotic Damage Resilience | 8% | 10% | 8% | 10% | 6% | 7.5% | 22% | 27.5% | 40% | |||||||
| Major (Utility) |
Skill Haste | 6% | 8% | 6% | 8% | 5% | 6% | 17% | 22% | 37% | ||||||
| Skill Power | 3,143 | 3,848 | 4,180 | 5,117 | 4,180 | 5,117 | 11,503 | 14,082 | 20,462 | |||||||
| Stability | 12% | 14.5% | 12% | 14.5% | 14.5% | |||||||||||
| Reload Speed | 15.5% | 18% | 15.5% | 18% | 18% | |||||||||||
| Signature Resource Gain | 15% | |||||||||||||||
| Minor | Damage to Elites | 8% | 10% | 11% | 13% | 19% | 23% | 38% | ||||||||
| Shock Resistance | 24% | 30% | 24% | 30% | 45% | |||||||||||
| Burn Resistance | 12% | 15% | 12% | 15% | 24% | 30% | 48% | 60% | 75% | |||||||
| Disorient Resistance | 12% | 15% | 24% | 30% | 36% | 45% | 60% | |||||||||
| Blind/Deaf Resistance | 12% | 15% | 24% | 30% | 36% | 45% | 60% | |||||||||
| Disrupt Resistance | 12% | 15% | 24% | 30% | 36% | 45% | 60% | |||||||||
| Bleed Resistance | 12% | 15% | 24% | 30% | 36% | 45% | 60% | |||||||||
| Increased Kill XP | 11% | 13% | 21% | 26% | 42% | 51% | 74% | 90% | 115% | |||||||
| Ammo Capacity | 42% | 51% | 42% | 51% | 84% | 102% | 147% | |||||||||
*The level 29 maximum backpack capacity is 56, which can be increased by 10 with the Inventory perk by upgrading the Control Room in the Tech Wing.
| High-end | |||
|---|---|---|---|
| Category | Attribute | Min | Max |
| Main Stat | 105 | 128 | |
| Offensive | Critical Hit Chance | 1% | 1% |
| Defensive | All Resistance | 2% | 2% |
| Exotic Damage Resilience | 2% | 2.5% | |
| Health | 1,052 | 1,276 | |
| Utility | Signature Resource Gain | 3% | 3% |
| Skill Haste | 2% | 3% | |
| Skill Power | 1,052 | 1,276 | |
| Skills (Performance) |
Ballistic Shield Damage | 3% | 3.5% |
| Ballistic Shield Damage Resilience | 4% | 4.5% | |
| Ballistic Shield Health | 5.5% | 6.5% | |
| First Aid Ally Heal | 4.5% | 5.5% | |
| First Aid Self Heal | 4.5% | 5.5% | |
| Mobile Cover Damage Resilience | 3% | 3.5% | |
| Mobile Cover Health | 6% | 6.5% | |
| Pulse Critical Hit Chance | 1.5% | 2% | |
| Pulse Critical Hit Damage | 1.5% | 2% | |
| Pulse Duration | 4% | 4.5% | |
| Seeker Mine Damage | 3% | 3.5% | |
| Seeker Mine Explosion Radius | 6% | 7% | |
| Smart Cover Damage Resilience | 2% | 2.5% | |
| Smart Cover Duration | 4% | 4.5% | |
| Sticky Bomb Damage | 3% | 3.5% | |
| Sticky Bomb Explosion Radius | 4.5% | 5.5% | |
| Support Station Duration | 6% | 7% | |
| Support Station Healing Speed | 4% | 4.5% | |
| Support Station Range | 5.5% | 7% | |
| Turret Damage | 3% | 3.5% | |
| Turret Duration | 6% | 7% | |
| Turret Health | 5.5% | 7% | |
| Superior | |||
|---|---|---|---|
| Category | Attribute | Min | Max |
| Main Stat | 84 | 103 | |
| Offensive | Damage to Elites | 3% | 3% |
| Utility | Ammo Capacity | 9% | 10% |
| Increased Kill XP | 5% | 5% | |
| Bleed Resistance | 3% | 3% | |
| Blind/Deaf Resitance | 3% | 3% | |
| Burn Resistance | 3% | 3% | |
| Disorient Resistance | 3% | 3% | |
| Disrupt Resistance | 3% | 3% | |
| Shock Resistance | 3% | 3% | |
| Name | AR | SMG | LMG | MMR | Shotgun | Pistol | Stat Requirements | Description | ||
|---|---|---|---|---|---|---|---|---|---|---|
| FA | ST | EL | ||||||||
| Accurate | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,612 | 0 | 0 | Accuracy is increased by 25%. |
| Adept | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,612 | 0 | 1,612 | Using a skill increases your critical hit chance by 7.5% for 15 seconds. |
| Balanced | ✓ | x | x | ✓ | x | x | 1,612 | 1,209 | 0 | The weapon reaches max accuracy faster when shouldering. |
| Brutal | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 2,015 | 0 | 0 | Headshot damage is increased by 12% when using this weapon. |
| Capable | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 2,015 | 0 | 0 | Using a skill improves the handling of your weapon for 15 seconds. |
| Commanding | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,612 | 0 | 1,612 | Every kill performed while the signature is active extends its duration by 20%. |
| Competent | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,209 | 0 | 1,612 | Weapon damage is increased by 10% for 15 seconds after using a skill. |
| Coolheaded | x | x | x | ✓ | x | ✓ | 1,612 | 0 | 1,612 | Performing a headshot reduces all skill cooldowns by 5%. |
| Deadly | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,612 | 0 | 0 | Critical hit damage is increased by 15%. |
| Disciplined | x | x | x | ✓ | x | x | 1,612 | 0 | 2,015 | Killing a target will make your next shot with the weapon be an automatic critical hit. |
| Destructive | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,612 | 1,612 | 0 | Armor destruction value is increased 15% when using this weapon. |
| Determined | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,612 | 0 | 2,015 | Killing a target reduces all skill cooldowns by 7.5%. |
| Dominant | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,612 | 0 | 1,612 | Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. |
| Expert | x | x | x | x | x | ✓ | 0 | 0 | 0 | The weapon deals 100% more damage when the target is below 30% health. |
| Ferocious | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,612 | 1,612 | 1,612 | Damage against Elite and Named enemies is increased by 10%. |
| Fierce | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 2,015 | 0 | 1,612 | Critical hit chance is increased by 5% when using this weapon. |
| Focused | ✓ | x | x | x | x | x | 1,612 | 0 | 1,612 | When no skills are on cooldown, your weapon damage is increased by 10%. |
| Harmful | x | x | x | ✓ | x | ✓ | 1,209 | 0 | 0 | Each hit has a 15% chance to apply the Bleed Status Effect to the target. |
| Hurried | x | ✓ | x | x | x | x | 1,612 | 0 | 0 | Critical hits increase reload speed by 10% to a minimum of 1 second reload time. |
| Intense | ✓ | x | x | ✓ | x | ✓ | 1,209 | 0 | 2,015 | The first bullet of a magazine has a 25% chance to apply the On Fire Status Effect to the target. |
| Meticulous | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,209 | 1,612 | 1,209 | Killing a target has a 25% chance to instantly refill the magazine. |
| Predatory | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,209 | 2,015 | 1,209 | Killing a target regenerates 35% health over 20 seconds. |
| Prepared | ✓ | x | ✓ | ✓ | x | x | 2,015 | 0 | 0 | Damage is increased by 15% when more than 30 meters from the target. |
| Proficient | x | x | x | ✓ | x | ✓ | 2,015 | 0 | 0 | The first bullet shot when out of combat has a 50% bonus chance to result in a critical hit. |
| Responsive | ✓ | ✓ | x | x | ✓ | ✓ | 2,015 | 1,209 | 0 | Damage is increased by 10% when closer than 10 meters to the target. |
| Self-preserved | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,209 | 1,612 | 0 | Critical hits with this weapon heal the user for 3% of the damage dealt. |
| Skilled | ✓ | ✓ | ✓ | ✓ | x | ✓ | 1,612 | 0 | 2,015 | Headshot kills with this weapon increase Signature Skill resources by 5%. |
| Stable | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,209 | 1,612 | 0 | Stability is improved by 10% |
| Sustained | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,209 | 1,612 | 0 | Killing a target increases your health by 6% |
| Swift | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,612 | 1,612 | 0 | Reloading is 25% faster. |
| Talented | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,209 | 0 | 2,015 | Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. |
| Toxic | x | x | x | ✓ | x | ✓ | 1,612 | 0 | 0 | Headshots with this weapon have a 15% chance to apply the Blind Status Effect. |
| Trained | x | x | x | ✓ | ✓ | ✓ | 0 | 1,209 | 1,612 | Critical hits increase your Signature Skill resources by 0.10% |
| Unforgiving | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,612 | 2,015 | 0 | Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%. |
| Vicious | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 1,612 | 2,015 | 0 | Critical hit chance is increased by 10% while having more than two segments of health. |
| Slot | Type | Name | Primary Attribute | Damage | Handling | Performance | Threat | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Critical Hit Chance |
Critical Hit Damage |
Headshot Damage |
Accuracy | Stability | Reload Speed |
Rate of Fire |
Optimal Range |
Magazine Size |
Reduced Threat |
Increased Threat |
|||||||||||||||
| Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | ||||
| Magazine | Magazine | Extended Magazine | Magazine Size | 2% | 3% | 3% | 4% | 3.5% | 4.5% | 4.1% | 5% | 80% | 97.5% | ||||||||||||
| Heavy Magazine Spring | Rate of Fire | 2% | 3% | 3% | 4% | 3.5% | 4.5% | 8.3% | 10.1% | 8% | 9.5% | ||||||||||||||
| High Velocity Magazine | Critical Hit Chance | 5.5% | 7% | 3% | 4% | 3.5% | 4.5% | 4.1% | 5% | 4.1% | 5% | ||||||||||||||
| Quick Release Magazine | Reload Speed | 2% | 3% | 3% | 4% | 23% | 27% | 4.1% | 5% | 8% | 9.5% | ||||||||||||||
| Muzzles | Large Suppressor |
Large Suppressor* | Critical Hit Damage | 2% | 2.5% | 14% | 17% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | 40% | 50% | ||||||||
| Omega Rifle Suppressor* | Headshot Damage | 2% | 2.5% | 3% | 4% | 14% | 16% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | 40% | 50% | ||||||||||
| SR-7 Suppressor | Critical Hit Damage | 2% | 2.5% | 14% | 17% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | 40% | 50% | ||||||||||
| Recoil Mod |
Compensator | Stability | 2% | 2.5% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 10% | 12% | 3.5% | 4.5% | |||||||||||
| Flash Hider | Accuracy | 2% | 2.5% | 3% | 4% | 4.5% | 5.5% | 12.5% | 14.5% | 2% | 2.5% | 3.5% | 4.5% | ||||||||||||
| Loud Vent Brake | Critical Hit Damage | 2% | 2.5% | 14% | 17% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | 40% | 50% | ||||||||||
| Muzzle Brake | Stability | 2% | 2.5% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 10% | 12% | 3.5% | 4.5% | ||||||||||||
| Small Suppressor |
Osprey .45 Suppressor* | Accuracy | 2% | 2.5% | 3% | 4% | 4.5% | 5.5% | 12.5% | 14.5% | 2% | 2.5% | 3.5% | 4.5% | 40% | 50% | |||||||||
| Ti-RANT Suppressor | Critical Hit Chance | 5.5% | 7% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | 40% | 50% | ||||||||||
| Sight | Iron Sight | Improved Iron Sights | Stability | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 10% | 12% | 3.5% | 4.5% | ||||||||||
| Large Scope |
552 Holosight* | Critical Hit Chance | 5.5% | 7% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | ACOG Scope* | Accuracy | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 12.5% | 14% | 2% | 2.5% | 3.5% | 4.5% | 40% | 50% |
| CQBSS Scope* | Stability | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 10% | 12% | 3.5% | 4.5% | ||||||||||||
| Mk4 M5A2 Scope (15x) | Optimal Range | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 19% | 21.5% | ||||||||||||
| MK5 Scope (15X) - Tan | Headshot Damage | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | ||||||||||||
| VX-1 Scope (12x) | Headshot Damage | 2% | 3% | 3% | 4% | 14% | 16% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | ||||||||||||
| Small RDS |
C79 Scope (3.4x) | Critical Hit Damage | 2% | 3% | 14% | 17% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | |||||||||||
| EXPS3 Holographic Sight | Optimal Range | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 18.5% | 21.5% | ||||||||||||
| PRO Red Dot Sight | Critical Hit Damage | 2% | 3% | 14% | 17% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | ||||||||||||
| PRO Red Dot Sight - Tan | Headshot Damage | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | ||||||||||||
| Reflex Sight | Critical Hit Chance | 5.5% | 6.5% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | ||||||||||||
| Reflex Sight - Tan | Optimal Range | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | ||||||||||||
| Rugged Mini Reflex Sight | Critical Hit Chance | 5.5% | 7% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | ||||||||||||
| Russian Red Dot Sight | Accuracy | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 12.5% | 14.5% | 2% | 2.5% | 3.5% | 4.5% | ||||||||||||
| Small RDS Scope | Stability | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 10% | 12% | 3.5% | 4.5% | ||||||||||||
| T2 Micro Red Dot Sight | Accuracy | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 12.5% | 14.5% | 2% | 2.5% | 3.5% | 4.5% | ||||||||||||
| T2 Micro Red Dot Sight - Tan | Headshot Damage | 2% | 3% | 3% | 4% | 4.5% | 5.5% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | ||||||||||||
| Underbarrel | Large Grip | Handstop* | Reload Speed | 3% | 4% | 1.5% | 2% | 2% | 2.5% | 23% | 27% | 3.5% | 4.5% | ||||||||||||
| Laser | PEQ - 15 Laser* | Accuracy | 3% | 4% | 12.5% | 14.5% | 2% | 2.5% | 3.5% | 4.5% | 3.5% | 4.5% | |||||||||||||
| Small Laser Pointer | Accuracy | 3% | 4% | 12.5% | 14.5% | 2% | 2.5% | 3.5% | 4.5% | 3.5% | 4.5% | ||||||||||||||
| Small Grip | Angled Grip* | Stability | 3% | 4% | 1.5% | 2% | 10% | 12% | 3.5% | 4.5% | 3.5% | 4.5% | |||||||||||||
| Small Grip* | Critical Hit Damage | 14% | 17% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | 3.5% | 4.5% | ||||||||||||||
| Vertical Grip* | Optimal Range | 3% | 4% | 1.5% | 2% | 2% | 2.5% | 3.5% | 4.5% | 36.5% | 42.5% | ||||||||||||||
| Item Costs | ||
|---|---|---|
| Type | ||
| Body Armor | 70,000 | 11,200 |
| Mask | 63,000 | 10,080 |
| Knee pads | 56,000 | 8,960 |
| Backpack | 70,000 | 11,200 |
| Gloves | 56,000 | 8,960 |
| Holster | 49,000 | 7,840 |
| Weapon | 105,000 | 16,801 |
| Pistol | 84,000 | 13,440 |
| Recalibration Costs | |||
|---|---|---|---|
| Roll | Weapons | Gear | |
| 1st | 1 | 97 | 24,017 |
| 2nd | 2 | 136 | 35,665 |
| 3rd | 3 | 176 | 52,963 |
| 4th | 5 | 236 | 78,650 |
| 5th | 9 | 318 | 116,795 |
| 6th | 15 | 427 | 173,441 |