Level 34 Vendor reset
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| Category | Slot | Name/Talent | Main Stat | Attribute 1 | Attribute 2 | Attribute 3 | Attribute 4 | Location | Vendor | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | Value | Value | Name | Value | Name | Value | Name | Value | Name | |||||
| Gear | Backpack | Inventive Increase Skill Power by 15% while at full health | Electronics | 1263 Max value: 1,272%0D%0AOptimizations required: 1 | 8% Max value: 9% | Critical Hit Damage | 15% Max value: 17% | Disrupt Resistance | DZ08 Safe Room | Dark Zone Gear | ||||
| Gear | Chest | Rapid Decrease cooldown for healing skills by 15% | Electronics | 1235 Max value: 1,272%0D%0AOptimizations required: 4 | 7% Max value: 9% | Skill Haste | 15,311 Max value: 16,674 | Health | 25% Max value: 28% | Increased Kill XP | DZ West 53rd | Dark Zone | ||
| Gear Mod | Firearms | Firearms Mod | Firearms Mod | 183 Max value: 214 | 4% Max Value: 4% | Damage to Elites | Base of Operations | Gear | ||||||
| Gear Mod | Firearms | Firearms Mod | Firearms Mod | 263 Max value: 267 | 3% Max Value: 3% | Skill Haste | DZ West 31st | Dark Zone | ||||||
| Gear Mod | Stamina | Stamina Mod | Stamina Mod | 196 Max value: 214 | 3% Max Value: 4% | Damage to Elites | The Ward | Gear | ||||||
| Gear Mod | Stamina | Stamina Mod | Stamina Mod | 265 Max value: 267 | 3% Max Value: 3% | Skill Haste | DZ East 34th | Dark Zone | ||||||
| Gear Mod | Performance | Performance Mod | 2% Max Value: 2% | Pulse Critical Hit Chance | DZ West 53rd | Dark Zone | ||||||||
| Weapon | AR | LVOA-C | Predatory Requirements:%0D%0AFA: 2874 ST: 4790 EL: 2874%0D%0A%0D%0AKilling a target regenerates 35% health over 20 seconds. | Responsive Requirements:%0D%0AFA: 4790 ST: 2874 EL: 0%0D%0A%0D%0ADamage is increased by 10% when closer than 10 meters to the target. | Brutal Headshot damage is increased by 12% when using this weapon. | Base of Operations | Advanced Weaponry | |||||||
| Weapon | MMR | M700 Carbon | Deadly Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0ACritical hit damage is increased by 15%. | Prepared Requirements:%0D%0AFA: 4790 ST: 0 EL: 0%0D%0A%0D%0ADamage is increased by 15% when more than 30 meters from the target. | Elevated Increase your damage by 10% when elevated more than 1.2 meters above your target | Base of Operations | Advanced Weaponry | |||||||
| Weapon Mod | Magazine | Extended Magazine | 117.5% Max Value: 121% | Magazine Size | 4% Max Value: 4% | Critical Hit Damage | 3% Max Value: 3% | Critical Hit Chance | DZ East 61st | Dark Zone Weapon Mod | ||||
| Weapon Mod | Muzzle | Omega Rifle Suppressor | 18% Max Value: 18.5% | Headshot Damage | 2.5% Max Value: 3% | Stability | 2.5% Max Value: 3% | Critical Hit Chance | 48% Max Value: 50% | Reduced Threat | Base of Operations | Advanced Weaponry | ||
| Weapon Mod | Sight | 552 Holosight | 7.5% Max Value: 8% | Critical Hit Chance | 4.5% Max Value: 5% | Optimal Range | 4% Max Value: 4% | Critical Hit Damage | Base of Operations | Advanced Weaponry | ||||
| Weapon Mod | Sight | C79 Scope (3.4x) | 19% Max Value: 19% | Critical Hit Damage | 2.5% Max Value: 3% | Critical Hit Chance | 5.5% Max Value: 6% | Headshot Damage | Kerman Station | Weapon | ||||
| Weapon Mod | Sight | CQBSS Scope - FDE | 13.5% Max Value: 14% | Stability | 3% Max Value: 3% | Critical Hit Chance | 4% Max Value: 4% | Critical Hit Damage | The Terminal | Special Equipment | ||||
| Slot | Talent | Main Stat | Attribute 1 | Attribute 2 | Attribute 3 | Attribute 4 | Location | Vendor | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | Value | Value | Name | Value | Name | Value | Name | Value | Name | ||||
| Backpack | Inventive Increase Skill Power by 15% while at full health | Firearms | 1176 Max value: 1,272%0D%0AOptimizations required: 8 | 8% Max value: 9% | Critical Hit Damage | 15% Max value: 17% | Burn Resistance | DZ West 46th | Dark Zone | ||||
| Backpack | Inventive Increase Skill Power by 15% while at full health | Firearms | 1258 Max value: 1,272%0D%0AOptimizations required: 2 | 16% Max value: 17.5% | Stability | 16% Max value: 17% | Disrupt Resistance | DZ West 39th | Dark Zone | ||||
| Backpack | Inventive Increase Skill Power by 15% while at full health | Electronics | 1263 Max value: 1,272%0D%0AOptimizations required: 1 | 8% Max value: 9% | Critical Hit Damage | 15% Max value: 17% | Disrupt Resistance | DZ08 Safe Room | Dark Zone Gear | ||||
| Backpack | Relentless 5% of the damage dealt by skills is returned to as healing | Firearms | 1131 Max value: 1,272%0D%0AOptimizations required: 12 | 15% Max value: 17.5% | Stability | 51% Max value: 56% | Ammo Capacity | Camp Hudson | Gear | ||||
| Backpack | Relentless 5% of the damage dealt by skills is returned to as healing | Electronics | 1186 Max value: 1,272%0D%0AOptimizations required: 8 | 8% Max value: 9% | Critical Hit Damage | 47% Max value: 56% | Ammo Capacity | Base of Operations | Dark Zone | ||||
| Backpack | Resourceful All healing applied to you is also applied to your skill objects. | Stamina | 1264 Max value: 1,272%0D%0AOptimizations required: 1 | 11,625 Max value: 13,339 | Skill Power | 17% Max value: 17% | Disrupt Resistance | Camp Clinton | Special Equipment | ||||
| Backpack | Specialized Adds 200% of Firearms and Stamina to Skill Power | Stamina | 1137 Max value: 1,272%0D%0AOptimizations required: 12 | 12,320 Max value: 13,339 | Health | 17% Max value: 17% | Bleed Resistance | The Terminal | Special Equipment | ||||
| Backpack | Specialized Adds 200% of Firearms and Stamina to Skill Power | Stamina | 1242 Max value: 1,272%0D%0AOptimizations required: 3 | 15% Max value: 17.5% | Stability | 17% Max value: 17% | Disrupt Resistance | DZ East 58th | Dark Zone Gear | ||||
| Backpack | Technical Increase Skill Power by 15% while the signature skill is active | Stamina | 1221 Max value: 1,272%0D%0AOptimizations required: 5 | 11,646 Max value: 13,339 | Skill Power | 14% Max value: 17% | Burn Resistance | DZ02 Safe Room | Dark Zone Gear | ||||
| Chest | Forceful Increase Armor by 15% while the user's signature skill is active | Firearms | 1263 Max value: 1,272%0D%0AOptimizations required: 1 | 5% Max value: 6% | Enemy Armor Damage | 9% Max value: 9% | Skill Haste | 28% Max value: 28% | Increased Kill XP | DZ East 58th | Dark Zone Gear | ||
| Chest | Forceful Increase Armor by 15% while the user's signature skill is active | Firearms | 1198 Max value: 1,272%0D%0AOptimizations required: 7 | 10.5% Max value: 11% | Exotic Damage Resilience | 4% Max value: 4% | All Resistances | 27% Max value: 28% | Increased Kill XP | DZ East 40th | Dark Zone | ||
| Chest | Forceful Increase Armor by 15% while the user's signature skill is active | Electronics | 1196 Max value: 1,272%0D%0AOptimizations required: 7 | 16,013 Max value: 16,674 | Health | 5.5% Max value: 6% | Enemy Armor Damage | 24% Max value: 28% | Increased Kill XP | DZ 5th Ave | Dark Zone | ||
| Chest | Rapid Decrease cooldown for healing skills by 15% | Firearms | 1228 Max value: 1,272%0D%0AOptimizations required: 4 | 4% Max value: 5% | Health on Kill | 9.5% Max value: 11% | Exotic Damage Resilience | 51% Max value: 56% | Ammo Capacity | Base of Operations | Gear | ||
| Chest | Rapid Decrease cooldown for healing skills by 15% | Electronics | 1201 Max value: 1,272%0D%0AOptimizations required: 6 | 4% Max value: 5% | Health on Kill | 8% Max value: 9% | Skill Haste | 24% Max value: 28% | Increased Kill XP | DZ08 Safe Room | Dark Zone Gear | ||
| Chest | Rapid Decrease cooldown for healing skills by 15% | Electronics | 1235 Max value: 1,272%0D%0AOptimizations required: 4 | 7% Max value: 9% | Skill Haste | 15,311 Max value: 16,674 | Health | 25% Max value: 28% | Increased Kill XP | DZ West 53rd | Dark Zone | ||
| Chest | Rapid Decrease cooldown for healing skills by 15% | Electronics | 1152 Max value: 1,272%0D%0AOptimizations required: 10 | 9% Max value: 9% | Skill Haste | 5% Max value: 5% | Health on Kill | 28% Max value: 28% | Increased Kill XP | DZ East 31st | Dark Zone | ||
| Chest | Reckless Increase damage by 8% and increase incoming damage by 10% | Stamina | 1259 Max value: 1,272%0D%0AOptimizations required: 2 | 7% Max value: 9% | Skill Haste | 4% Max value: 5% | Health on Kill | 51% Max value: 56% | Ammo Capacity | The Terminal | Special Equipment | ||
| Chest | Robust Increase armor while in cover by 10% | Stamina | 1184 Max value: 1,272%0D%0AOptimizations required: 8 | 9% Max value: 11% | Exotic Damage Resilience | 5.5% Max value: 6% | Enemy Armor Damage | 56% Max value: 56% | Ammo Capacity | DZ02 Safe Room | Dark Zone Gear | ||
| Chest | Vigorous Grants Overheal to all healing skills | Firearms | 1269 Max value: 1,272%0D%0AOptimizations required: 1 | 4% Max value: 5% | Health on Kill | 9% Max value: 9% | Skill Haste | 55% Max value: 56% | Ammo Capacity | Camp Clinton | Special Equipment | ||
| Gloves | Astute The first 3 bullets of your magazine have a 5% higher chance to do a Critical hit. | Stamina | 1168 Max value: 1,272%0D%0AOptimizations required: 9 | 11% Max value: 12% | Pistol Damage | 11% Max value: 12% | LMG Damage | 9% Max value: 9% | Skill Haste | The Terminal | Special Equipment | ||
| Gloves | Astute The first 3 bullets of your magazine have a 5% higher chance to do a Critical hit. | Stamina | 1268 Max value: 1,272%0D%0AOptimizations required: 1 | 12% Max value: 12% | Shotgun Damage | 7% Max value: 8% | Enemy Armor Damage | 11% Max value: 12% | Pistol Damage | DZ East 58th | Dark Zone Gear | ||
| Gloves | Astute The first 3 bullets of your magazine have a 5% higher chance to do a Critical hit. | Stamina | 1188 Max value: 1,272%0D%0AOptimizations required: 7 | 11% Max value: 12% | Shotgun Damage | 11% Max value: 12% | Pistol Damage | 4% Max value: 5% | Health on Kill | DZ02 Safe Room | Dark Zone Gear | ||
| Gloves | Astute The first 3 bullets of your magazine have a 5% higher chance to do a Critical hit. | Electronics | 1249 Max value: 1,272%0D%0AOptimizations required: 2 | 10% Max value: 12% | LMG Damage | 5% Max value: 6% | Critical Hit Chance | 7% Max value: 8% | Enemy Armor Damage | Camp Clinton | Special Equipment | ||
| Gloves | Cunning After reloading, the next shot with this weapon has a 10% higher critical hit chance | Firearms | 1193 Max value: 1,272%0D%0AOptimizations required: 7 | 12% Max value: 12% | Marksman Rifle Damage | 10% Max value: 12% | Pistol Damage | 5% Max value: 6% | Critical Hit Chance | DZ East 53rd | Dark Zone | ||
| Gloves | Cunning After reloading, the next shot with this weapon has a 10% higher critical hit chance | Stamina | 1235 Max value: 1,272%0D%0AOptimizations required: 4 | 6% Max value: 6% | Critical Hit Chance | 9% Max value: 9% | Skill Haste | 12% Max value: 12% | Assault Rifle Damage | DZ08 Safe Room | Dark Zone Gear | ||
| Gloves | Decisive Headshots with the sidearm deal 35% more damage | Stamina | 1256 Max value: 1,272%0D%0AOptimizations required: 2 | 11% Max value: 12% | Marksman Rifle Damage | 15% Max value: 17% | Critical Hit Damage | 9% Max value: 9% | Skill Haste | DZ West 34th | Dark Zone | ||
| Gloves | Decisive Headshots with the sidearm deal 35% more damage | Electronics | 1125 Max value: 1,272%0D%0AOptimizations required: 13 | 8% Max value: 9% | Skill Haste | 12% Max value: 12% | Marksman Rifle Damage | 14% Max value: 17% | Critical Hit Damage | Southpaw | Gear | ||
| Holster | Nimble After completing a cover to cover move in combat, you heal 2% of your max Health over 4 seconds for every 1 meter run. | ALL | 1252|1178|1185 Max value: 1,272%0D%0AOptimizations required: 8 | 20% Max value: 22% | Reload Speed | The Terminal | Special Equipment | ||||||
| Holster | Nimble After completing a cover to cover move in combat, you heal 2% of your max Health over 4 seconds for every 1 meter run. | ALL | 1135|1170|1159 Max value: 1,272%0D%0AOptimizations required: 12 | 7% Max value: 7% | Skill Haste | The Cavern | Gear | ||||||
| Holster | Nimble After completing a cover to cover move in combat, you heal 2% of your max Health over 4 seconds for every 1 meter run. | ALL | 1183|1144|1160 Max value: 1,272%0D%0AOptimizations required: 11 | 7% Max value: 7% | Skill Haste | DZ02 Safe Room | Dark Zone Gear | ||||||
| Holster | Recovered Damage taken during cover-to-cover is regenerated over 5 seconds when reaching the destination | ALL | 1211|1117|1116 Max value: 1,272%0D%0AOptimizations required: 13 | 7,285 Max value: 8,337 | Health | Dante's Run | Gear | ||||||
| Holster | Recovered Damage taken during cover-to-cover is regenerated over 5 seconds when reaching the destination | ALL | 1211|1155|1171 Max value: 1,272%0D%0AOptimizations required: 10 | 6% Max value: 7% | Skill Haste | The Ward | Gear | ||||||
| Holster | Recovered Damage taken during cover-to-cover is regenerated over 5 seconds when reaching the destination | ALL | 1126|1248|1221 Max value: 1,272%0D%0AOptimizations required: 13 | 7% Max value: 7% | Skill Haste | DZ East 58th | Dark Zone Gear | ||||||
| Holster | Steadfast Health regeneration kicks in twice as fast while in cover | ALL | 1219|1195|1163 Max value: 1,272%0D%0AOptimizations required: 10 | 7,452 Max value: 8,337 | Health | Madison's Stand | Gear | ||||||
| Holster | Steadfast Health regeneration kicks in twice as fast while in cover | ALL | 1114|1128|1231 Max value: 1,272%0D%0AOptimizations required: 14 | 7,627 Max value: 8,337 | Health | The Firewall | Gear | ||||||
| Holster | Sturdy Increase Armor by 15% when staying more than 4 seconds in the same cover | ALL | 1232|1142|1152 Max value: 1,272%0D%0AOptimizations required: 11 | 3.5% Max value: 4% | Critical Hit Chance | Camp Clinton | Special Equipment | ||||||
| Holster | Sturdy Increase Armor by 15% when staying more than 4 seconds in the same cover | ALL | 1260|1233|1212 Max value: 1,272%0D%0AOptimizations required: 5 | 18% Max value: 22% | Reload Speed | Autumn's Hope | Gear | ||||||
| Holster | Sturdy Increase Armor by 15% when staying more than 4 seconds in the same cover | ALL | 1183|1119|1118 Max value: 1,272%0D%0AOptimizations required: 13 | 7% Max value: 7% | Skill Haste | DZ08 Safe Room | Dark Zone Gear | ||||||
| Holster | Sturdy Increase Armor by 15% when staying more than 4 seconds in the same cover | ALL | 1168|1162|1205 Max value: 1,272%0D%0AOptimizations required: 10 | 6% Max value: 7% | Skill Haste | DZ West 31st | Dark Zone | ||||||
| Knee Pads | Accomplished Rewards from Accolades are tripled. | Firearms | 1122 Max value: 1,272%0D%0AOptimizations required: 13 | 3.5% Max value: 4% | Enemy Armor Damage | 33% Max value: 33% | Burn Resistance | 15% Max value: 16% | Damage to Elites | 29% Max value: 33% | Bleed Resistance | DZ East 34th | Dark Zone |
| Knee Pads | Accomplished Rewards from Accolades are tripled. | Electronics | 1167 Max value: 1,272%0D%0AOptimizations required: 9 | 3% Max value: 3% | All Resistances | 14% Max value: 16% | Damage to Elites | 29% Max value: 33% | Blind/Deaf Resistance | 46% Max value: 56% | Increased Kill XP | The Terminal | Special Equipment |
| Knee Pads | Accomplished Rewards from Accolades are tripled. | Electronics | 1163 Max value: 1,272%0D%0AOptimizations required: 10 | 6.5% Max value: 8% | Exotic Damage Resilience | 16% Max value: 16% | Damage to Elites | 48% Max value: 56% | Increased Kill XP | 30% Max value: 33% | Shock Resistance | DZ East 46th | Dark Zone |
| Knee Pads | Prosperous Headshot kills grant Credits | Firearms | 1135 Max value: 1,272%0D%0AOptimizations required: 12 | 8% Max value: 9% | Critical Hit Damage | 46% Max value: 56% | Increased Kill XP | 30% Max value: 33% | Burn Resistance | 28% Max value: 33% | Bleed Resistance | DZ East 58th | Dark Zone Gear |
| Knee Pads | Prosperous Headshot kills grant Credits | Firearms | 1161 Max value: 1,272%0D%0AOptimizations required: 10 | 12,214 Max value: 13,339 | Skill Power | 14% Max value: 16% | Damage to Elites | 28% Max value: 33% | Shock Resistance | 28% Max value: 33% | Disrupt Resistance | Camp Clinton | Special Equipment |
| Knee Pads | Prosperous Headshot kills grant Credits | Stamina | 1185 Max value: 1,272%0D%0AOptimizations required: 8 | 12,116 Max value: 13,339 | Skill Power | 33% Max value: 33% | Burn Resistance | 30% Max value: 33% | Disrupt Resistance | 51% Max value: 56% | Increased Kill XP | DZ08 Safe Room | Dark Zone Gear |
| Knee Pads | Prosperous Headshot kills grant Credits | Stamina | 1156 Max value: 1,272%0D%0AOptimizations required: 10 | 12,368 Max value: 13,339 | Skill Power | 29% Max value: 33% | Shock Resistance | 30% Max value: 33% | Bleed Resistance | 16% Max value: 16% | Damage to Elites | DZ02 Safe Room | Dark Zone Gear |
| Mask | Enduring While in the last health segment, health continuously regenerates to fill up the segment | Stamina | 1229 Max value: 1,272%0D%0AOptimizations required: 4 | 4% Max value: 4% | All Resistances | 15% Max value: 17% | Disorient Resistance | Camp Clinton | Special Equipment | ||||
| Mask | Enduring While in the last health segment, health continuously regenerates to fill up the segment | Electronics | 1117 Max value: 1,272%0D%0AOptimizations required: 13 | 5% Max value: 5% | Health on Kill | 10% Max value: 12% | Damage to Elites | DZ East 42nd | Dark Zone | ||||
| Mask | Refreshed All healing is improved by 30% when in the last health segment | Firearms | 1196 Max value: 1,272%0D%0AOptimizations required: 7 | 3.5% Max value: 4% | Critical Hit Chance | 14% Max value: 14% | Increased Kill XP | DZ East 58th | Dark Zone Gear | ||||
| Mask | Refreshed All healing is improved by 30% when in the last health segment | Stamina | 1200 Max value: 1,272%0D%0AOptimizations required: 6 | 4% Max value: 4% | All Resistances | 11% Max value: 12% | Damage to Elites | DZ West 42nd | Dark Zone | ||||
| Mask | Rehabilitated Heals 2% every second during Status Effects | Electronics | 1169 Max value: 1,272%0D%0AOptimizations required: 9 | 9,822 Max value: 10,030 | Skill Power | 14% Max value: 17% | Disorient Resistance | The Terminal | Special Equipment | ||||
| Mask | Rejuvenated Consuming a medkit increases all resistances by 40% for 10 seconds | Stamina | 1132 Max value: 1,272%0D%0AOptimizations required: 12 | 4% Max value: 5% | Health on Kill | 14% Max value: 17% | Disorient Resistance | DZ02 Safe Room | Dark Zone Gear | ||||
| Mask | Rejuvenated Consuming a medkit increases all resistances by 40% for 10 seconds | Electronics | 1201 Max value: 1,272%0D%0AOptimizations required: 6 | 4% Max value: 5% | Health on Kill | 16% Max value: 17% | Burn Resistance | DZ08 Safe Room | Dark Zone Gear | ||||
| Backpack | AlphaBridge | Electronics | 1239 Max value: 1,272%0D%0AOptimizations required: 3 | 16% Max value: 17.5% | Stability | 15% Max value: 17% | Burn Resistance | DZ06 Safe Room | Dark Zone Special | ||||
| Backpack | DeadEYE | Electronics | 1202 Max value: 1,272%0D%0AOptimizations required: 6 | 11,599 Max value: 13,339 | Health | 15% Max value: 17% | Burn Resistance | The Terminal | Special Equipment | ||||
| Backpack | Final Measure | Electronics | 1123 Max value: 1,272%0D%0AOptimizations required: 13 | 16.5% Max value: 17.5% | Stability | 15% Max value: 17% | Burn Resistance | DZ08 Safe Room | Dark Zone Special | ||||
| Backpack | Hunter's Faith | Firearms | 1253 Max value: 1,272%0D%0AOptimizations required: 2 | 8% Max value: 9% | Critical Hit Damage | 17% Max value: 17% | Burn Resistance | Camp Clinton | Special Equipment | ||||
| Backpack | Striker | Firearms | 1241 Max value: 1,272%0D%0AOptimizations required: 3 | 13,047 Max value: 13,339 | Health | 15% Max value: 17% | Disrupt Resistance | DZ09 Safe Room | Dark Zone Special | ||||
| Chest | Banshee's Shadow | Stamina | 1259 Max value: 1,272%0D%0AOptimizations required: 2 | 9.5% Max value: 11% | Exotic Damage Resilience | 4% Max value: 5% | Health on Kill | 23% Max value: 28% | Increased Kill XP | The Terminal | Special Equipment | ||
| Chest | D3-FNC | Stamina | 1158 Max value: 1,272%0D%0AOptimizations required: 10 | 4% Max value: 4% | All Resistances | 10% Max value: 11% | Exotic Damage Resilience | 27% Max value: 28% | Increased Kill XP | Camp Clinton | Special Equipment | ||
| Chest | DeadEYE | Stamina | 1199 Max value: 1,272%0D%0AOptimizations required: 7 | 5% Max value: 6% | Enemy Armor Damage | 9% Max value: 9% | Skill Haste | 23% Max value: 28% | Increased Kill XP | DZ09 Safe Room | Dark Zone Special | ||
| Chest | FireCrest | Stamina | 1195 Max value: 1,272%0D%0AOptimizations required: 7 | 9% Max value: 11% | Exotic Damage Resilience | 4% Max value: 4% | All Resistances | 51% Max value: 56% | Ammo Capacity | DZ06 Safe Room | Dark Zone Special | ||
| Chest | FireCrest | Stamina | 1238 Max value: 1,272%0D%0AOptimizations required: 3 | 5% Max value: 5% | Health on Kill | 4% Max value: 4% | All Resistances | 55% Max value: 56% | Ammo Capacity | The Terminal | Special Equipment | ||
| Chest | Lone Star | Stamina | 1206 Max value: 1,272%0D%0AOptimizations required: 6 | 4% Max value: 4% | All Resistances | 10.5% Max value: 11% | Exotic Damage Resilience | 56% Max value: 56% | Ammo Capacity | DZ08 Safe Room | Dark Zone Special | ||
| Chest | Sentry | Firearms | 1216 Max value: 1,272%0D%0AOptimizations required: 5 | 4% Max value: 4% | All Resistances | 15,315 Max value: 16,674 | Health | 23% Max value: 28% | Increased Kill XP | Camp Clinton | Special Equipment | ||
| Chest | Sentry | Firearms | 1203 Max value: 1,272%0D%0AOptimizations required: 6 | 9% Max value: 9% | Skill Haste | 9.5% Max value: 11% | Exotic Damage Resilience | 48% Max value: 56% | Ammo Capacity | The Terminal | Special Equipment | ||
| Gloves | AlphaBridge | Stamina | 1210 Max value: 1,272%0D%0AOptimizations required: 6 | 11% Max value: 12% | Pistol Damage | 8% Max value: 9% | Skill Haste | 15% Max value: 17% | Critical Hit Damage | The Terminal | Special Equipment | ||
| Gloves | Banshee's Shadow | Electronics | 1203 Max value: 1,272%0D%0AOptimizations required: 6 | 6.5% Max value: 8% | Enemy Armor Damage | 5% Max value: 6% | Critical Hit Chance | 11% Max value: 12% | LMG Damage | Camp Clinton | Special Equipment | ||
| Gloves | DeadEYE | Firearms | 1197 Max value: 1,272%0D%0AOptimizations required: 7 | 6% Max value: 6% | Critical Hit Chance | 11% Max value: 12% | Assault Rifle Damage | 12% Max value: 12% | Pistol Damage | DZ09 Safe Room | Dark Zone Special | ||
| Gloves | Final Measure | Firearms | 1151 Max value: 1,272%0D%0AOptimizations required: 11 | 11% Max value: 12% | Marksman Rifle Damage | 6.5% Max value: 8% | Enemy Armor Damage | 4% Max value: 5% | Health on Kill | Camp Clinton | Special Equipment | ||
| Gloves | Lone Star | Firearms | 1182 Max value: 1,272%0D%0AOptimizations required: 8 | 5% Max value: 6% | Critical Hit Chance | 12% Max value: 12% | LMG Damage | 7.5% Max value: 8% | Enemy Armor Damage | DZ08 Safe Room | Dark Zone Special | ||
| Gloves | Lone Star | Firearms | 1271 Max value: 1,272%0D%0AOptimizations required: 1 | 6.5% Max value: 8% | Enemy Armor Damage | 11% Max value: 12% | Shotgun Damage | 6% Max value: 6% | Critical Hit Chance | The Terminal | Special Equipment | ||
| Gloves | Lone Star | Firearms | 1254 Max value: 1,272%0D%0AOptimizations required: 2 | 11% Max value: 12% | Pistol Damage | 17% Max value: 17% | Critical Hit Damage | 4% Max value: 5% | Health on Kill | DZ06 Safe Room | Dark Zone Special | ||
| Holster | D3-FNC | ALL | 1155|1222|1149 Max value: 1,272%0D%0AOptimizations required: 11 | 3.5% Max value: 4% | Critical Hit Chance | The Terminal | Special Equipment | ||||||
| Holster | D3-FNC | ALL | 1137|1220|1210 Max value: 1,272%0D%0AOptimizations required: 12 | 7,100 Max value: 8,337 | Health | DZ08 Safe Room | Dark Zone Special | ||||||
| Holster | FireCrest | ALL | 1141|1216|1170 Max value: 1,272%0D%0AOptimizations required: 11 | 21% Max value: 22% | Reload Speed | Camp Clinton | Special Equipment | ||||||
| Holster | Lone Star | ALL | 1197|1169|1214 Max value: 1,272%0D%0AOptimizations required: 9 | 7% Max value: 7% | Skill Haste | Camp Clinton | Special Equipment | ||||||
| Holster | Nomad | ALL | 1261|1264|1160 Max value: 1,272%0D%0AOptimizations required: 10 | 8,023 Max value: 8,337 | Health | DZ09 Safe Room | Dark Zone Special | ||||||
| Holster | Predator's Mark | ALL | 1137|1177|1221 Max value: 1,272%0D%0AOptimizations required: 12 | 7,841 Max value: 8,337 | Health | Camp Clinton | Special Equipment | ||||||
| Holster | Reclaimer | ALL | 1251|1180|1129 Max value: 1,272%0D%0AOptimizations required: 12 | 6% Max value: 7% | Skill Haste | Camp Clinton | Special Equipment | ||||||
| Holster | Striker | ALL | 1165|1147|1122 Max value: 1,272%0D%0AOptimizations required: 13 | 7% Max value: 7% | Skill Haste | DZ06 Safe Room | Dark Zone Special | ||||||
| Knee Pads | AlphaBridge | Stamina | 1209 Max value: 1,272%0D%0AOptimizations required: 6 | 11,470 Max value: 13,339 | Skill Power | 30% Max value: 33% | Disorient Resistance | 29% Max value: 33% | Disrupt Resistance | 13% Max value: 16% | Damage to Elites | DZ06 Safe Room | Dark Zone Special |
| Knee Pads | DeadEYE | Stamina | 1171 Max value: 1,272%0D%0AOptimizations required: 9 | 8% Max value: 9% | Critical Hit Damage | 31% Max value: 33% | Disorient Resistance | 56% Max value: 56% | Increased Kill XP | 27% Max value: 33% | Shock Resistance | Camp Clinton | Special Equipment |
| Knee Pads | Final Measure | Stamina | 1226 Max value: 1,272%0D%0AOptimizations required: 4 | 3% Max value: 3% | All Resistances | 31% Max value: 33% | Blind/Deaf Resistance | 28% Max value: 33% | Disorient Resistance | 27% Max value: 33% | Disrupt Resistance | The Terminal | Special Equipment |
| Knee Pads | Hunter's Faith | Stamina | 1170 Max value: 1,272%0D%0AOptimizations required: 9 | 16,602 Max value: 16,674 | Health | 30% Max value: 33% | Disorient Resistance | 32% Max value: 33% | Disrupt Resistance | 31% Max value: 33% | Blind/Deaf Resistance | The Terminal | Special Equipment |
| Knee Pads | Nomad | Stamina | 1168 Max value: 1,272%0D%0AOptimizations required: 9 | 3% Max value: 3% | All Resistances | 15% Max value: 16% | Damage to Elites | 55% Max value: 56% | Increased Kill XP | 32% Max value: 33% | Disorient Resistance | DZ08 Safe Room | Dark Zone Special |
| Knee Pads | Nomad | Stamina | 1140 Max value: 1,272%0D%0AOptimizations required: 11 | 8% Max value: 9% | Critical Hit Damage | 55% Max value: 56% | Increased Kill XP | 32% Max value: 33% | Bleed Resistance | 30% Max value: 33% | Shock Resistance | The Terminal | Special Equipment |
| Knee Pads | Predator's Mark | Stamina | 1174 Max value: 1,272%0D%0AOptimizations required: 9 | 3% Max value: 3% | All Resistances | 14% Max value: 16% | Damage to Elites | 56% Max value: 56% | Increased Kill XP | 30% Max value: 33% | Burn Resistance | The Terminal | Special Equipment |
| Knee Pads | Sentry | Firearms | 1241 Max value: 1,272%0D%0AOptimizations required: 3 | 16,138 Max value: 16,674 | Health | 30% Max value: 33% | Blind/Deaf Resistance | 28% Max value: 33% | Disorient Resistance | 28% Max value: 33% | Bleed Resistance | DZ09 Safe Room | Dark Zone Special |
| Knee Pads | Striker | Firearms | 1270 Max value: 1,272%0D%0AOptimizations required: 1 | 3.5% Max value: 4% | Enemy Armor Damage | 33% Max value: 33% | Blind/Deaf Resistance | 14% Max value: 16% | Damage to Elites | 55% Max value: 56% | Increased Kill XP | The Terminal | Special Equipment |
| Knee Pads | Striker | Firearms | 1256 Max value: 1,272%0D%0AOptimizations required: 2 | 3.5% Max value: 4% | Enemy Armor Damage | 56% Max value: 56% | Increased Kill XP | 29% Max value: 33% | Bleed Resistance | 28% Max value: 33% | Shock Resistance | Camp Clinton | Special Equipment |
| Knee Pads | Tactician | Electronics | 1250 Max value: 1,272%0D%0AOptimizations required: 2 | 3% Max value: 3% | All Resistances | 15% Max value: 16% | Damage to Elites | 27% Max value: 33% | Disrupt Resistance | 33% Max value: 33% | Shock Resistance | Camp Clinton | Special Equipment |
| Mask | AlphaBridge | Stamina | 1215 Max value: 1,272%0D%0AOptimizations required: 5 | 4% Max value: 4% | All Resistances | 14% Max value: 17% | Disorient Resistance | Camp Clinton | Special Equipment | ||||
| Mask | Banshee's Shadow | Stamina | 1165 Max value: 1,272%0D%0AOptimizations required: 9 | 11% Max value: 11% | Exotic Damage Resilience | 16% Max value: 17% | Disorient Resistance | DZ08 Safe Room | Dark Zone Special | ||||
| Mask | FireCrest | Stamina | 1157 Max value: 1,272%0D%0AOptimizations required: 10 | 3.5% Max value: 4% | Critical Hit Chance | 13% Max value: 14% | Increased Kill XP | DZ06 Safe Room | Dark Zone Special | ||||
| Mask | Nomad | Firearms | 1143 Max value: 1,272%0D%0AOptimizations required: 11 | 7% Max value: 8% | Enemy Armor Damage | 14% Max value: 17% | Disorient Resistance | Camp Clinton | Special Equipment | ||||
| Mask | Reclaimer | Electronics | 1124 Max value: 1,272%0D%0AOptimizations required: 13 | 4% Max value: 4% | Critical Hit Chance | 15% Max value: 17% | Blind/Deaf Resistance | The Terminal | Special Equipment | ||||
| Mask | Sentry | Stamina | 1155 Max value: 1,272%0D%0AOptimizations required: 10 | 10,007 Max value: 10,030 | Skill Power | 12% Max value: 14% | Increased Kill XP | DZ09 Safe Room | Dark Zone Special | ||||
| Mask | Tactician | Stamina | 1139 Max value: 1,272%0D%0AOptimizations required: 12 | 8,834 Max value: 10,030 | Skill Power | 16% Max value: 17% | Disorient Resistance | The Terminal | Special Equipment | ||||
| Slot | Main Stat | Attribute | Location | Vendor | ||
|---|---|---|---|---|---|---|
| Name | Value | Value | Name | |||
| Gear | Electronics Mod | 198 Max value: 214 | 4% Max Value: 4% | Blind/Deaf Resitance | Southpaw | Gear |
| Gear | Electronics Mod | 245 Max value: 267 | 1% Max Value: 1% | Critical Hit Chance | Base of Operations | Gear |
| Gear | Electronics Mod | 243 Max value: 267 | 1% Max Value: 1% | Critical Hit Chance | DZ West 46th | Dark Zone |
| Gear | Electronics Mod | 203 Max value: 214 | 4% Max Value: 4% | Disorient Resistance | The Cavern | Gear |
| Gear | Electronics Mod | 205 Max value: 214 | 3% Max Value: 4% | Disorient Resistance | Autumn's Hope | Gear |
| Gear | Electronics Mod | 189 Max value: 214 | 4% Max Value: 4% | Disrupt Resistance | Dante's Run | Gear |
| Gear | Electronics Mod | 189 Max value: 214 | 5% Max Value: 6% | Increased Kill XP | Madison's Stand | Gear |
| Gear | Electronics Mod | 251 Max value: 267 | 4% Max Value: 4% | Signature Resource Gain | Camp Clinton | Special Equipment |
| Gear | Electronics Mod | 235 Max value: 267 | 3% Max Value: 4% | Signature Resource Gain | The Terminal | Special Equipment |
| Gear | Electronics Mod | 230 Max value: 267 | 3% Max Value: 3% | Skill Haste | Southpaw | Gear |
| Gear | Firearms Mod | 187 Max value: 214 | 3% Max Value: 4% | Burn Resistance | Camp Hudson | Gear |
| Gear | Firearms Mod | 183 Max value: 214 | 4% Max Value: 4% | Damage to Elites | Base of Operations | Gear |
| Gear | Firearms Mod | 250 Max value: 267 | 3,175 Max Value: 3,335 | Health | DZ West 42nd | Dark Zone |
| Gear | Firearms Mod | 263 Max value: 267 | 3% Max Value: 3% | Skill Haste | DZ West 31st | Dark Zone |
| Gear | Firearms Mod | 230 Max value: 267 | 3,020 Max Value: 3,335 | Skill Power | DZ East 64th | Dark Zone Gear Mod |
| Gear | Stamina Mod | 259 Max value: 267 | 1% Max Value: 1% | Critical Hit Chance | Base of Operations | Dark Zone |
| Gear | Stamina Mod | 255 Max value: 267 | 1% Max Value: 1% | Critical Hit Chance | DZ 5th Ave | Dark Zone |
| Gear | Stamina Mod | 196 Max value: 214 | 3% Max Value: 4% | Damage to Elites | The Ward | Gear |
| Gear | Stamina Mod | 183 Max value: 214 | 3% Max Value: 4% | Disorient Resistance | The Firewall | Gear |
| Gear | Stamina Mod | 236 Max value: 267 | 2.5% Max Value: 2.5% | Exotic Damage Resilience | DZ East 46th | Dark Zone |
| Gear | Stamina Mod | 256 Max value: 267 | 3% Max Value: 4% | Signature Resource Gain | DZ East 53rd | Dark Zone |
| Gear | Stamina Mod | 265 Max value: 267 | 3% Max Value: 3% | Skill Haste | DZ East 34th | Dark Zone |
| Gear | Stamina Mod | 252 Max value: 267 | 3% Max Value: 3% | Skill Haste | DZ04 Safe Room | Dark Zone Gear Mod |
| Performance | Performance Mod | 3.5% Max Value: 4% | Mobile Cover Damage Resilience | DZ West 34th | Dark Zone | |
| Performance | Performance Mod | 2% Max Value: 2% | Pulse Critical Hit Chance | DZ West 53rd | Dark Zone | |
| Performance | Performance Mod | 1.5% Max Value: 2% | Pulse Critical Hit Damage | The Cavern | Gear | |
| Performance | Performance Mod | 4.5% Max Value: 5% | Pulse Duration | DZ East 64th | Dark Zone Gear Mod | |
| Performance | Performance Mod | 6.5% Max Value: 7.5% | Seeker Mine Explosion Radius | DZ East 42nd | Dark Zone | |
| Performance | Performance Mod | 2.5% Max Value: 3% | Smart Cover Damage Resilience | Camp Clinton | Special Equipment | |
| Performance | Performance Mod | 5% Max Value: 5% | Smart Cover Duration | Autumn's Hope | Gear | |
| Performance | Performance Mod | 7% Max Value: 7.5% | Support Station Duration | DZ East 40th | Dark Zone | |
| Performance | Performance Mod | 6% Max Value: 7.5% | Support Station Duration | Dante's Run | Gear | |
| Performance | Performance Mod | 4.5% Max Value: 5% | Support Station Healing Speed | Madison's Stand | Gear | |
| Performance | Performance Mod | 4.5% Max Value: 5% | Support Station Healing Speed | The Ward | Gear | |
| Performance | Performance Mod | 3.5% Max Value: 4% | Turret Damage | The Terminal | Special Equipment | |
| Performance | Performance Mod | 3.5% Max Value: 4% | Turret Damage | DZ04 Safe Room | Dark Zone Gear Mod | |
| Performance | Performance Mod | 7.5% Max Value: 7.5% | Turret Health | The Firewall | Gear | |
| Performance | Performance Mod | 6.5% Max Value: 7.5% | Turret Health | Camp Hudson | Gear | |
| Performance | Performance Mod | 6.5% Max Value: 7.5% | Turret Health | DZ West 39th | Dark Zone | |
| Performance | Performance Mod | 6% Max Value: 7.5% | Turret Health | DZ East 31st | Dark Zone | |
| Type | Name | Talent 1 | Talent 2 | Talent 3 | Location | Vendor |
|---|---|---|---|---|---|---|
| AR | Liberator | Deadly Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0ACritical hit damage is increased by 15%. | Competent Requirements:%0D%0AFA: 2874 ST: 0 EL: 3832%0D%0A%0D%0AWeapon damage is increased by 10% for 15 seconds after using a skill. | Predatory Killing a target regenerates 35% health over 20 seconds. | Camp Clinton | Special Equipment |
| AR | Liberator | Predatory Requirements:%0D%0AFA: 2874 ST: 4790 EL: 2874%0D%0A%0D%0AKilling a target regenerates 35% health over 20 seconds. | Competent Requirements:%0D%0AFA: 2874 ST: 0 EL: 3832%0D%0A%0D%0AWeapon damage is increased by 10% for 15 seconds after using a skill. | Sustained Killing a target increases your health by 6% | The Terminal | Special Equipment |
| LMG | Pakhan | Determined Requirements:%0D%0AFA: 3832 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target reduces all skill cooldowns by 7.5%. | Swift Requirements:%0D%0AFA: 3832 ST: 3832 EL: 0%0D%0A%0D%0AReloading is 25% faster. | Pakhan Each kill makes the next reload have 20% extra bullets compared to its base. | The Terminal | Special Equipment |
| LMG | Pakhan | Talented Requirements:%0D%0AFA: 2874 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. | Self-preserved Requirements:%0D%0AFA: 2874 ST: 3832 EL: 0%0D%0A%0D%0ACritical hits with this weapon heal the user for 3% of the damage dealt. | Pakhan Each kill makes the next reload have 20% extra bullets compared to its base. | Camp Clinton | Special Equipment |
| MMR | Historian | Proficient Requirements:%0D%0AFA: 4790 ST: 0 EL: 0%0D%0A%0D%0AThe first bullet shot when out of combat has a 50% bonus chance to result in a critical hit. | Balanced Requirements:%0D%0AFA: 3832 ST: 2874 EL: 0%0D%0A%0D%0AThe weapon reaches max accuracy faster when shouldering. | History Repeats Each bullet embeds itself in the target and detonates 1 second later for 700% of your Firearms total. | Camp Clinton | Special Equipment |
| MMR | Historian | Skilled Requirements:%0D%0AFA: 3832 ST: 0 EL: 4790%0D%0A%0D%0AHeadshot kills with this weapon increase Signature Skill resources by 5%. | Unforgiving Requirements:%0D%0AFA: 3832 ST: 4790 EL: 0%0D%0A%0D%0AMissing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%. | History Repeats Each bullet embeds itself in the target and detonates 1 second later for 700% of your Firearms total. | The Terminal | Special Equipment |
| Pistol | Centurion | Expert Requirements:%0D%0AFA: 0 ST: 0 EL: 0%0D%0A%0D%0AThe weapon deals 100% more damage when the target is below 30% health. | Coolheaded Requirements:%0D%0AFA: 3832 ST: 0 EL: 3832%0D%0A%0D%0APerforming a headshot reduces all skill cooldowns by 5%. | The Terminal | Special Equipment | |
| Pistol | Centurion | Expert Requirements:%0D%0AFA: 0 ST: 0 EL: 0%0D%0A%0D%0AThe weapon deals 100% more damage when the target is below 30% health. | Trained Requirements:%0D%0AFA: 0 ST: 2874 EL: 3832%0D%0A%0D%0ACritical hits increase your Signature Skill resources by 0.10% | Camp Clinton | Special Equipment | |
| Shotgun | Cassidy | Competent Requirements:%0D%0AFA: 2874 ST: 0 EL: 3832%0D%0A%0D%0AWeapon damage is increased by 10% for 15 seconds after using a skill. | Vicious Requirements:%0D%0AFA: 3832 ST: 4790 EL: 0%0D%0A%0D%0ACritical hit chance is increased by 10% while having more than two segments of health. | Boomstick Double trigger fires off both barrels in short succession. | The Terminal | Special Equipment |
| Shotgun | Cassidy | Ferocious Requirements:%0D%0AFA: 3832 ST: 3832 EL: 3832%0D%0A%0D%0ADamage against Elite and Named enemies is increased by 10%. | Competent Requirements:%0D%0AFA: 2874 ST: 0 EL: 3832%0D%0A%0D%0AWeapon damage is increased by 10% for 15 seconds after using a skill. | Boomstick Double trigger fires off both barrels in short succession. | Camp Clinton | Special Equipment |
| AR | ACR | Intense Requirements:%0D%0AFA: 2874 ST: 0 EL: 4790%0D%0A%0D%0AThe first bullet of a magazine has a 25% chance to apply the On Fire Status Effect to the target. | Swift Requirements:%0D%0AFA: 3832 ST: 3832 EL: 0%0D%0A%0D%0AReloading is 25% faster. | Determined Killing a target reduces all skill cooldowns by 7.5%. | DZ East 34th | Dark Zone |
| AR | LVOA-C | Predatory Requirements:%0D%0AFA: 2874 ST: 4790 EL: 2874%0D%0A%0D%0AKilling a target regenerates 35% health over 20 seconds. | Responsive Requirements:%0D%0AFA: 4790 ST: 2874 EL: 0%0D%0A%0D%0ADamage is increased by 10% when closer than 10 meters to the target. | Brutal Headshot damage is increased by 12% when using this weapon. | Base of Operations | Advanced Weaponry |
| AR | Military AK-47M | Adept Requirements:%0D%0AFA: 3832 ST: 0 EL: 3832%0D%0A%0D%0AUsing a skill increases your critical hit chance by 7.5% for 15 seconds. | Swift Requirements:%0D%0AFA: 3832 ST: 3832 EL: 0%0D%0A%0D%0AReloading is 25% faster. | Capable Using a skill improves the handling of your weapon for 15 seconds. | DZ03 Safe Room | Dark Zone Weapon |
| AR | Military SA-58 | Skilled Requirements:%0D%0AFA: 3832 ST: 0 EL: 4790%0D%0A%0D%0AHeadshot kills with this weapon increase Signature Skill resources by 5%. | Competent Requirements:%0D%0AFA: 2874 ST: 0 EL: 3832%0D%0A%0D%0AWeapon damage is increased by 10% for 15 seconds after using a skill. | Capable Using a skill improves the handling of your weapon for 15 seconds. | DZ Park Ave | Dark Zone Weapon |
| AR | SCAR-L | Capable Requirements:%0D%0AFA: 4790 ST: 0 EL: 0%0D%0A%0D%0AUsing a skill improves the handling of your weapon for 15 seconds. | Accurate Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0AAccuracy is increased by 25%. | Brutal Headshot damage is increased by 12% when using this weapon. | The Meat Locker | Weapon |
| AR | SCAR-L | Predatory Requirements:%0D%0AFA: 2874 ST: 4790 EL: 2874%0D%0A%0D%0AKilling a target regenerates 35% health over 20 seconds. | Fierce Requirements:%0D%0AFA: 4790 ST: 0 EL: 3832%0D%0A%0D%0ACritical hit chance is increased by 5% when using this weapon. | Ferocious Damage against Elite and Named enemies is increased by 10%. | Camp Clinton | Special Equipment |
| AR | Tactical Mk 16 | Swift Requirements:%0D%0AFA: 3832 ST: 3832 EL: 0%0D%0A%0D%0AReloading is 25% faster. | Ferocious Requirements:%0D%0AFA: 3832 ST: 3832 EL: 3832%0D%0A%0D%0ADamage against Elite and Named enemies is increased by 10%. | Focused When no skills are on cooldown, your weapon damage is increased by 10%. | The Terminal | Special Equipment |
| LMG | Black Market M60 E6 | Sustained Requirements:%0D%0AFA: 2874 ST: 3832 EL: 0%0D%0A%0D%0AKilling a target increases your health by 6% | Competent Requirements:%0D%0AFA: 2874 ST: 0 EL: 3832%0D%0A%0D%0AWeapon damage is increased by 10% for 15 seconds after using a skill. | Meticulous Killing a target has a 25% chance to instantly refill the magazine. | DZ Park Ave | Dark Zone Weapon |
| LMG | Black Market RPK-74 E | Self-preserved Requirements:%0D%0AFA: 2874 ST: 3832 EL: 0%0D%0A%0D%0ACritical hits with this weapon heal the user for 3% of the damage dealt. | Capable Requirements:%0D%0AFA: 4790 ST: 0 EL: 0%0D%0A%0D%0AUsing a skill improves the handling of your weapon for 15 seconds. | Talented Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. | DZ03 Safe Room | Dark Zone Weapon |
| LMG | Classic M60 | Deadly Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0ACritical hit damage is increased by 15%. | Competent Requirements:%0D%0AFA: 2874 ST: 0 EL: 3832%0D%0A%0D%0AWeapon damage is increased by 10% for 15 seconds after using a skill. | Dominant Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. | The Crypt | Weapon |
| LMG | M249 B | Sustained Requirements:%0D%0AFA: 2874 ST: 3832 EL: 0%0D%0A%0D%0AKilling a target increases your health by 6% | Vicious Requirements:%0D%0AFA: 3832 ST: 4790 EL: 0%0D%0A%0D%0ACritical hit chance is increased by 10% while having more than two segments of health. | Deadly Critical hit damage is increased by 15%. | DZ West 46th | Dark Zone |
| LMG | Military L86 LSW | Brutal Requirements:%0D%0AFA: 4790 ST: 0 EL: 0%0D%0A%0D%0AHeadshot damage is increased by 12% when using this weapon. | Determined Requirements:%0D%0AFA: 3832 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target reduces all skill cooldowns by 7.5%. | Self-preserved Critical hits with this weapon heal the user for 3% of the damage dealt. | Camp Clinton | Special Equipment |
| LMG | Military M60 E4 | Swift Requirements:%0D%0AFA: 3832 ST: 3832 EL: 0%0D%0A%0D%0AReloading is 25% faster. | Commanding Requirements:%0D%0AFA: 3832 ST: 0 EL: 3832%0D%0A%0D%0AEvery kill performed while the signature is active extends its duration by 20%. | Talented Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. | DZ 5th Ave | Dark Zone |
| LMG | Military RPK-74 M | Predatory Requirements:%0D%0AFA: 2874 ST: 4790 EL: 2874%0D%0A%0D%0AKilling a target regenerates 35% health over 20 seconds. | Capable Requirements:%0D%0AFA: 4790 ST: 0 EL: 0%0D%0A%0D%0AUsing a skill improves the handling of your weapon for 15 seconds. | Accurate Accuracy is increased by 25%. | Base of Operations | Advanced Weaponry |
| LMG | Military RPK-74 M | Unforgiving Requirements:%0D%0AFA: 3832 ST: 4790 EL: 0%0D%0A%0D%0AMissing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%. | Determined Requirements:%0D%0AFA: 3832 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target reduces all skill cooldowns by 7.5%. | Self-preserved Critical hits with this weapon heal the user for 3% of the damage dealt. | Kerman Station | Weapon |
| LMG | Tactical M249 Para | Accurate Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0AAccuracy is increased by 25%. | Unforgiving Requirements:%0D%0AFA: 3832 ST: 4790 EL: 0%0D%0A%0D%0AMissing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%. | Determined Killing a target reduces all skill cooldowns by 7.5%. | The Terminal | Special Equipment |
| MMR | Classic M1A | Swift Requirements:%0D%0AFA: 3832 ST: 3832 EL: 0%0D%0A%0D%0AReloading is 25% faster. | Determined Requirements:%0D%0AFA: 3832 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target reduces all skill cooldowns by 7.5%. | Proficient The first bullet shot when out of combat has a 50% bonus chance to result in a critical hit. | DZ East 53rd | Dark Zone |
| MMR | Classic M1A | Trained Requirements:%0D%0AFA: 0 ST: 2874 EL: 3832%0D%0A%0D%0ACritical hits increase your Signature Skill resources by 0.10% | Proficient Requirements:%0D%0AFA: 4790 ST: 0 EL: 0%0D%0A%0D%0AThe first bullet shot when out of combat has a 50% bonus chance to result in a critical hit. | Unforgiving Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%. | Camp Hudson | Weapon |
| MMR | Classic M44 Carbine | Talented Requirements:%0D%0AFA: 2874 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. | Disciplined Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0AKilling a target will make your next shot with the weapon be an automatic critical hit. | Vicious Critical hit chance is increased by 10% while having more than two segments of health. | DZ East 40th | Dark Zone |
| MMR | Covert SRS | Adept Requirements:%0D%0AFA: 3832 ST: 0 EL: 3832%0D%0A%0D%0AUsing a skill increases your critical hit chance by 7.5% for 15 seconds. | Harmful Requirements:%0D%0AFA: 2874 ST: 0 EL: 0%0D%0A%0D%0AEach hit has a 15% chance to apply the Bleed Status Effect to the target. | Determined Killing a target reduces all skill cooldowns by 7.5%. | DZ West 53rd | Dark Zone |
| MMR | Custom M44 | Fierce Requirements:%0D%0AFA: 4790 ST: 0 EL: 3832%0D%0A%0D%0ACritical hit chance is increased by 5% when using this weapon. | Unforgiving Requirements:%0D%0AFA: 3832 ST: 4790 EL: 0%0D%0A%0D%0AMissing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%. | Deadly Critical hit damage is increased by 15%. | DZ03 Safe Room | Dark Zone Weapon |
| MMR | M700 Carbon | Deadly Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0ACritical hit damage is increased by 15%. | Prepared Requirements:%0D%0AFA: 4790 ST: 0 EL: 0%0D%0A%0D%0ADamage is increased by 15% when more than 30 meters from the target. | Elevated Increase your damage by 10% when elevated more than 1.2 meters above your target | Base of Operations | Advanced Weaponry |
| MMR | M700 Carbon | Determined Requirements:%0D%0AFA: 3832 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target reduces all skill cooldowns by 7.5%. | Accurate Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0AAccuracy is increased by 25%. | Elevated Increase your damage by 10% when elevated more than 1.2 meters above your target | DZ East 46th | Dark Zone |
| MMR | Military SCAR-H | Disciplined Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0AKilling a target will make your next shot with the weapon be an automatic critical hit. | Brutal Requirements:%0D%0AFA: 4790 ST: 0 EL: 0%0D%0A%0D%0AHeadshot damage is increased by 12% when using this weapon. | Accurate Accuracy is increased by 25%. | DZ Park Ave | Dark Zone Weapon |
| MMR | Paratrooper SVD | Predatory Requirements:%0D%0AFA: 2874 ST: 4790 EL: 2874%0D%0A%0D%0AKilling a target regenerates 35% health over 20 seconds. | Intense Requirements:%0D%0AFA: 2874 ST: 0 EL: 4790%0D%0A%0D%0AThe first bullet of a magazine has a 25% chance to apply the On Fire Status Effect to the target. | Disciplined Killing a target will make your next shot with the weapon be an automatic critical hit. | Camp Clinton | Special Equipment |
| MMR | Police Mk17 | Deadly Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0ACritical hit damage is increased by 15%. | Sustained Requirements:%0D%0AFA: 2874 ST: 3832 EL: 0%0D%0A%0D%0AKilling a target increases your health by 6% | Prepared Damage is increased by 15% when more than 30 meters from the target. | The Terminal | Special Equipment |
| MMR | Police Mk17 | Ferocious Requirements:%0D%0AFA: 3832 ST: 3832 EL: 3832%0D%0A%0D%0ADamage against Elite and Named enemies is increased by 10%. | Meticulous Requirements:%0D%0AFA: 2874 ST: 3832 EL: 2874%0D%0A%0D%0AKilling a target has a 25% chance to instantly refill the magazine. | Trained Critical hits increase your Signature Skill resources by 0.10% | DZ West 39th | Dark Zone |
| MMR | SRS A1 | Meticulous Requirements:%0D%0AFA: 2874 ST: 3832 EL: 2874%0D%0A%0D%0AKilling a target has a 25% chance to instantly refill the magazine. | Harmful Requirements:%0D%0AFA: 2874 ST: 0 EL: 0%0D%0A%0D%0AEach hit has a 15% chance to apply the Bleed Status Effect to the target. | Adept Using a skill increases your critical hit chance by 7.5% for 15 seconds. | The Last Call | Weapon |
| Pistol | Custom PF45 | Expert Requirements:%0D%0AFA: 0 ST: 0 EL: 0%0D%0A%0D%0AThe weapon deals 100% more damage when the target is below 30% health. | Adept Requirements:%0D%0AFA: 3832 ST: 0 EL: 3832%0D%0A%0D%0AUsing a skill increases your critical hit chance by 7.5% for 15 seconds. | Camp Clinton | Special Equipment | |
| Pistol | M1911 | Expert Requirements:%0D%0AFA: 0 ST: 0 EL: 0%0D%0A%0D%0AThe weapon deals 100% more damage when the target is below 30% health. | Sustained Requirements:%0D%0AFA: 2874 ST: 3832 EL: 0%0D%0A%0D%0AKilling a target increases your health by 6% | DZ East 42nd | Dark Zone | |
| Pistol | Px4 Storm Type F | Expert Requirements:%0D%0AFA: 0 ST: 0 EL: 0%0D%0A%0D%0AThe weapon deals 100% more damage when the target is below 30% health. | Destructive Requirements:%0D%0AFA: 3832 ST: 3832 EL: 0%0D%0A%0D%0AArmor destruction value is increased 15% when using this weapon. | Base of Operations | Advanced Weaponry | |
| Pistol | Px4 Storm Type T | Expert Requirements:%0D%0AFA: 0 ST: 0 EL: 0%0D%0A%0D%0AThe weapon deals 100% more damage when the target is below 30% health. | Competent Requirements:%0D%0AFA: 2874 ST: 0 EL: 3832%0D%0A%0D%0AWeapon damage is increased by 10% for 15 seconds after using a skill. | DZ Park Ave | Dark Zone Weapon | |
| Pistol | Rhino | Expert Requirements:%0D%0AFA: 0 ST: 0 EL: 0%0D%0A%0D%0AThe weapon deals 100% more damage when the target is below 30% health. | Coolheaded Requirements:%0D%0AFA: 3832 ST: 0 EL: 3832%0D%0A%0D%0APerforming a headshot reduces all skill cooldowns by 5%. | DZ03 Safe Room | Dark Zone Weapon | |
| Pistol | Rhino Special | Expert Requirements:%0D%0AFA: 0 ST: 0 EL: 0%0D%0A%0D%0AThe weapon deals 100% more damage when the target is below 30% health. | Accurate Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0AAccuracy is increased by 25%. | The Terminal | Special Equipment | |
| Pistol | X-45 | Expert Requirements:%0D%0AFA: 0 ST: 0 EL: 0%0D%0A%0D%0AThe weapon deals 100% more damage when the target is below 30% health. | Destructive Requirements:%0D%0AFA: 3832 ST: 3832 EL: 0%0D%0A%0D%0AArmor destruction value is increased 15% when using this weapon. | Base of Operations | Dark Zone | |
| Shotgun | Black Market SASG-12 S | Predatory Requirements:%0D%0AFA: 2874 ST: 4790 EL: 2874%0D%0A%0D%0AKilling a target regenerates 35% health over 20 seconds. | Competent Requirements:%0D%0AFA: 2874 ST: 0 EL: 3832%0D%0A%0D%0AWeapon damage is increased by 10% for 15 seconds after using a skill. | Brutal Headshot damage is increased by 12% when using this weapon. | DZ West 31st | Dark Zone |
| Shotgun | Custom M870 MCS | Unforgiving Requirements:%0D%0AFA: 3832 ST: 4790 EL: 0%0D%0A%0D%0AMissing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%. | Trained Requirements:%0D%0AFA: 0 ST: 2874 EL: 3832%0D%0A%0D%0ACritical hits increase your Signature Skill resources by 0.10% | Brutal Headshot damage is increased by 12% when using this weapon. | Base of Operations | Weapon |
| Shotgun | Double Barrel Sawed Off | Trained Requirements:%0D%0AFA: 0 ST: 2874 EL: 3832%0D%0A%0D%0ACritical hits increase your Signature Skill resources by 0.10% | Talented Requirements:%0D%0AFA: 2874 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. | Brutal Headshot damage is increased by 12% when using this weapon. | Camp Clinton | Special Equipment |
| Shotgun | Double Barrel Shotgun | Fierce Requirements:%0D%0AFA: 4790 ST: 0 EL: 3832%0D%0A%0D%0ACritical hit chance is increased by 5% when using this weapon. | Talented Requirements:%0D%0AFA: 2874 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. | Dominant Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. | DZ Park Ave | Dark Zone Weapon |
| Shotgun | Military M870 | Sustained Requirements:%0D%0AFA: 2874 ST: 3832 EL: 0%0D%0A%0D%0AKilling a target increases your health by 6% | Accurate Requirements:%0D%0AFA: 3832 ST: 0 EL: 0%0D%0A%0D%0AAccuracy is increased by 25%. | Ferocious Damage against Elite and Named enemies is increased by 10%. | The Terminal | Special Equipment |
| Shotgun | Military M870 | Trained Requirements:%0D%0AFA: 0 ST: 2874 EL: 3832%0D%0A%0D%0ACritical hits increase your Signature Skill resources by 0.10% | Dominant Requirements:%0D%0AFA: 3832 ST: 0 EL: 3832%0D%0A%0D%0AEvery kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. | Commanding Every kill performed while the signature is active extends its duration by 20%. | DZ West 42nd | Dark Zone |
| Shotgun | Tactical SASG-12 K | Destructive Requirements:%0D%0AFA: 3832 ST: 3832 EL: 0%0D%0A%0D%0AArmor destruction value is increased 15% when using this weapon. | Determined Requirements:%0D%0AFA: 3832 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target reduces all skill cooldowns by 7.5%. | Unforgiving Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%. | DZ03 Safe Room | Dark Zone Weapon |
| Shotgun | Tactical Super 90 SBS | Dominant Requirements:%0D%0AFA: 3832 ST: 0 EL: 3832%0D%0A%0D%0AEvery kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. | Adept Requirements:%0D%0AFA: 3832 ST: 0 EL: 3832%0D%0A%0D%0AUsing a skill increases your critical hit chance by 7.5% for 15 seconds. | Commanding Every kill performed while the signature is active extends its duration by 20%. | Base of Operations | Advanced Weaponry |
| SMG | Burst Fire MP-5 A4 | Adept Requirements:%0D%0AFA: 3832 ST: 0 EL: 3832%0D%0A%0D%0AUsing a skill increases your critical hit chance by 7.5% for 15 seconds. | Sustained Requirements:%0D%0AFA: 2874 ST: 3832 EL: 0%0D%0A%0D%0AKilling a target increases your health by 6% | Swift Reloading is 25% faster. | DZ03 Safe Room | Dark Zone Weapon |
| SMG | Converted USC | Predatory Requirements:%0D%0AFA: 2874 ST: 4790 EL: 2874%0D%0A%0D%0AKilling a target regenerates 35% health over 20 seconds. | Skilled Requirements:%0D%0AFA: 3832 ST: 0 EL: 4790%0D%0A%0D%0AHeadshot kills with this weapon increase Signature Skill resources by 5%. | Ambusher Increase your damage by 10% against targets in cover | DZ West 34th | Dark Zone |
| SMG | First Wave Vector 45 ACP | Vicious Requirements:%0D%0AFA: 3832 ST: 4790 EL: 0%0D%0A%0D%0ACritical hit chance is increased by 10% while having more than two segments of health. | Responsive Requirements:%0D%0AFA: 4790 ST: 2874 EL: 0%0D%0A%0D%0ADamage is increased by 10% when closer than 10 meters to the target. | Talented Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. | Base of Operations | Advanced Weaponry |
| SMG | MP7 | Vicious Requirements:%0D%0AFA: 3832 ST: 4790 EL: 0%0D%0A%0D%0ACritical hit chance is increased by 10% while having more than two segments of health. | Brutal Requirements:%0D%0AFA: 4790 ST: 0 EL: 0%0D%0A%0D%0AHeadshot damage is increased by 12% when using this weapon. | Deadly Critical hit damage is increased by 15%. | The Grindhouse | Weapon |
| SMG | Navy MP5 N | Ferocious Requirements:%0D%0AFA: 3832 ST: 3832 EL: 3832%0D%0A%0D%0ADamage against Elite and Named enemies is increased by 10%. | Skilled Requirements:%0D%0AFA: 3832 ST: 0 EL: 4790%0D%0A%0D%0AHeadshot kills with this weapon increase Signature Skill resources by 5%. | Self-preserved Critical hits with this weapon heal the user for 3% of the damage dealt. | The Terminal | Special Equipment |
| SMG | Police T821 | Fierce Requirements:%0D%0AFA: 4790 ST: 0 EL: 3832%0D%0A%0D%0ACritical hit chance is increased by 5% when using this weapon. | Competent Requirements:%0D%0AFA: 2874 ST: 0 EL: 3832%0D%0A%0D%0AWeapon damage is increased by 10% for 15 seconds after using a skill. | Determined Killing a target reduces all skill cooldowns by 7.5%. | Wolves Den | Weapon |
| SMG | Police UMP-45 | Talented Requirements:%0D%0AFA: 2874 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. | Fierce Requirements:%0D%0AFA: 4790 ST: 0 EL: 3832%0D%0A%0D%0ACritical hit chance is increased by 5% when using this weapon. | Ambusher Increase your damage by 10% against targets in cover | DZ East 31st | Dark Zone |
| SMG | Tactical AUG A3P | Competent Requirements:%0D%0AFA: 2874 ST: 0 EL: 3832%0D%0A%0D%0AWeapon damage is increased by 10% for 15 seconds after using a skill. | Brutal Requirements:%0D%0AFA: 4790 ST: 0 EL: 0%0D%0A%0D%0AHeadshot damage is increased by 12% when using this weapon. | Meticulous Killing a target has a 25% chance to instantly refill the magazine. | DZ Park Ave | Dark Zone Weapon |
| SMG | Vector 45 ACP | Talented Requirements:%0D%0AFA: 2874 ST: 0 EL: 4790%0D%0A%0D%0AKilling a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. | Self-preserved Requirements:%0D%0AFA: 2874 ST: 3832 EL: 0%0D%0A%0D%0ACritical hits with this weapon heal the user for 3% of the damage dealt. | Competent Weapon damage is increased by 10% for 15 seconds after using a skill. | Camp Clinton | Special Equipment |
| Slot | Talent | Attribute 1 | Attribute 2 | Attribute 3 | Attribute 4 | Location | Vendor | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | Name | Value | Name | Value | Name | Value | Name | ||||
| Magazine | Extended Magazine | 117.5% Max Value: 121% | Magazine Size | 4% Max Value: 4% | Critical Hit Damage | 3% Max Value: 3% | Critical Hit Chance | DZ East 61st | Dark Zone Weapon Mod | ||
| Magazine | Extended Magazine | 109.5% Max Value: 121% | Magazine Size | 4.5% Max Value: 5% | Reload Speed | 4% Max Value: 4% | Critical Hit Damage | DZ West 53rd | Dark Zone | ||
| Magazine | Heavy Magazine Spring | 4% Max Value: 4% | Critical Hit Damage | 5% Max Value: 5% | Reload Speed | 9.7% Max Value: 11.3% | Rate of Fire | Base of Operations | Dark Zone | ||
| Magazine | Heavy Magazine Spring | 11.5% Max Value: 12% | Magazine Size | 3% Max Value: 3% | Critical Hit Chance | 10.7% Max Value: 11.3% | Rate of Fire | Camp Clinton | Special Equipment | ||
| Magazine | Heavy Magazine Spring | 4.5% Max Value: 5% | Reload Speed | 3% Max Value: 3% | Critical Hit Chance | 10.6% Max Value: 11.3% | Rate of Fire | DZ05 Safe Room | Dark Zone Weapon Mod | ||
| Magazine | High Velocity Magazine | 7% Max Value: 8% | Critical Hit Chance | 11.5% Max Value: 12% | Magazine Size | 4% Max Value: 4% | Critical Hit Damage | The Grindhouse | Weapon | ||
| Magazine | High Velocity Magazine | 6.5% Max Value: 8% | Critical Hit Chance | 4% Max Value: 4% | Critical Hit Damage | 4.7% Max Value: 5.6% | Rate of Fire | DZ West 31st | Dark Zone | ||
| Magazine | High Velocity Magazine | 6.5% Max Value: 8% | Critical Hit Chance | 12% Max Value: 12% | Magazine Size | 4% Max Value: 4% | Critical Hit Damage | Base of Operations | Advanced Weaponry | ||
| Magazine | Quick Release Magazine | 30.5% Max Value: 31% | Reload Speed | 11.5% Max Value: 12% | Magazine Size | 4.6% Max Value: 5.6% | Rate of Fire | DZ09 Safe Room | Dark Zone Weapon Mod | ||
| Magazine | Quick Release Magazine | 29.5% Max Value: 31% | Reload Speed | 3% Max Value: 3% | Critical Hit Chance | 5.1% Max Value: 5.6% | Rate of Fire | The Terminal | Special Equipment | ||
| Muzzle | Compensator | 13% Max Value: 14% | Stability | 5.5% Max Value: 6% | Headshot Damage | 4.5% Max Value: 5% | Optimal Range | The Terminal | Special Equipment | ||
| Muzzle | Compensator | 12% Max Value: 14% | Stability | 2% Max Value: 2.5% | Accuracy | 4.5% Max Value: 5% | Optimal Range | DZ West 46th | Dark Zone | ||
| Muzzle | Flash Hider | 15.5% Max Value: 17% | Accuracy | 4% Max Value: 4% | Critical Hit Damage | 4.5% Max Value: 5% | Optimal Range | Camp Clinton | Special Equipment | ||
| Muzzle | Large Suppressor - FDE | 17% Max Value: 19% | Critical Hit Damage | 5% Max Value: 5% | Optimal Range | 6% Max Value: 6% | Headshot Damage | 48% Max Value: 50% | Reduced Threat | DZ05 Safe Room | Dark Zone Weapon Mod |
| Muzzle | Loud Vent Brake | 18% Max Value: 19% | Critical Hit Damage | 2.5% Max Value: 3% | Stability | 5.5% Max Value: 6% | Headshot Damage | 49% Max Value: 50% | Increased Threat | The Last Call | Weapon |
| Muzzle | Omega Rifle Suppressor | 18% Max Value: 18.5% | Headshot Damage | 4.5% Max Value: 5% | Optimal Range | 2% Max Value: 2.5% | Accuracy | 44% Max Value: 50% | Reduced Threat | DZ West 39th | Dark Zone |
| Muzzle | Omega Rifle Suppressor | 18% Max Value: 18.5% | Headshot Damage | 2.5% Max Value: 3% | Stability | 2.5% Max Value: 3% | Critical Hit Chance | 48% Max Value: 50% | Reduced Threat | Base of Operations | Advanced Weaponry |
| Muzzle | Omega Rifle Suppressor | 16% Max Value: 18.5% | Headshot Damage | 2% Max Value: 2.5% | Accuracy | 4.5% Max Value: 5% | Optimal Range | 45% Max Value: 50% | Reduced Threat | DZ East 61st | Dark Zone Weapon Mod |
| Muzzle | Osprey .45 Suppressor | 16.5% Max Value: 17% | Accuracy | 4.5% Max Value: 5% | Optimal Range | 2.5% Max Value: 3% | Stability | 44% Max Value: 50% | Reduced Threat | Camp Hudson | Weapon |
| Muzzle | Ti-RANT Suppressor | 7.5% Max Value: 8% | Critical Hit Chance | 5.5% Max Value: 6% | Headshot Damage | 4.5% Max Value: 5% | Optimal Range | 48% Max Value: 50% | Reduced Threat | DZ09 Safe Room | Dark Zone Weapon Mod |
| Muzzle | Ti-RANT Suppressor | 7% Max Value: 8% | Critical Hit Chance | 4% Max Value: 4% | Critical Hit Damage | 6% Max Value: 6% | Headshot Damage | 42% Max Value: 50% | Reduced Threat | The Meat Locker | Weapon |
| Sight | 552 Holosight | 7.5% Max Value: 8% | Critical Hit Chance | 4.5% Max Value: 5% | Optimal Range | 4% Max Value: 4% | Critical Hit Damage | Base of Operations | Advanced Weaponry | ||
| Sight | 552 Holosight - Tan | 6.5% Max Value: 8% | Critical Hit Chance | 4% Max Value: 4% | Critical Hit Damage | 2% Max Value: 2.5% | Accuracy | DZ05 Safe Room | Dark Zone Weapon Mod | ||
| Sight | ACOG Scope (4x) - FDE | 14.5% Max Value: 17% | Accuracy | 4% Max Value: 4% | Critical Hit Damage | 5.5% Max Value: 6% | Headshot Damage | DZ East 61st | Dark Zone Weapon Mod | ||
| Sight | C79 Scope (3.4x) | 19% Max Value: 19% | Critical Hit Damage | 2.5% Max Value: 3% | Critical Hit Chance | 5.5% Max Value: 6% | Headshot Damage | Kerman Station | Weapon | ||
| Sight | CQBSS Scope - FDE | 13.5% Max Value: 14% | Stability | 3% Max Value: 3% | Critical Hit Chance | 4% Max Value: 4% | Critical Hit Damage | The Terminal | Special Equipment | ||
| Sight | Mk4 M5A2 Scope (15x) | 24% Max Value: 25% | Optimal Range | 3% Max Value: 3% | Critical Hit Chance | 2.5% Max Value: 3% | Stability | DZ East 53rd | Dark Zone | ||
| Sight | PRO Red Dot Sight | 17% Max Value: 19% | Critical Hit Damage | 2% Max Value: 2.5% | Accuracy | 2.5% Max Value: 3% | Critical Hit Chance | Camp Clinton | Special Equipment | ||
| Sight | PRO Red Dot Sight | 16% Max Value: 19% | Critical Hit Damage | 6% Max Value: 6% | Headshot Damage | 2.5% Max Value: 3% | Stability | DZ East 42nd | Dark Zone | ||
| Sight | PRO Red Dot Sight - Tan | 6% Max Value: 6% | Headshot Damage | 3% Max Value: 3% | Critical Hit Chance | 4.5% Max Value: 5% | Optimal Range | DZ East 40th | Dark Zone | ||
| Sight | Russian Red Dot Sight | 16.5% Max Value: 17% | Accuracy | 2.5% Max Value: 3% | Stability | 3% Max Value: 3% | Critical Hit Chance | DZ East 46th | Dark Zone | ||
| Sight | Russian Red Dot Sight | 16.5% Max Value: 17% | Accuracy | 2.5% Max Value: 3% | Stability | 4.5% Max Value: 5% | Optimal Range | Wolves Den | Weapon | ||
| Sight | Small RDS Scope | 12.5% Max Value: 14% | Stability | 2% Max Value: 2.5% | Accuracy | 4% Max Value: 4% | Critical Hit Damage | DZ 5th Ave | Dark Zone | ||
| Sight | T2 Micro Red Dot Sight | 14.5% Max Value: 17% | Accuracy | 4.5% Max Value: 5% | Optimal Range | 3% Max Value: 3% | Critical Hit Chance | DZ09 Safe Room | Dark Zone Weapon Mod | ||
| Sight | VX-1 Scope (12x) | 17.5% Max Value: 19% | Headshot Damage | 2% Max Value: 2.5% | Accuracy | 3% Max Value: 3% | Critical Hit Chance | DZ West 34th | Dark Zone | ||
| Underbarrel | Angled Grip - Red | 13% Max Value: 3% | Stability | 2% Max Value: 14% | Accuracy | 4.5% Max Value: 5% | Reload Speed | DZ09 Safe Room | Dark Zone Weapon Mod | ||
| Underbarrel | PEQ-15 Laser - Green | 16% Max Value: 17% | Accuracy | 4% Max Value: 4% | Critical Hit Damage | 4.5% Max Value: 5% | Reload Speed | DZ05 Safe Room | Dark Zone Weapon Mod | ||
| Underbarrel | PEQ-15 Laser - Green | 15.5% Max Value: 17% | Accuracy | 2.5% Max Value: 3% | Stability | 4% Max Value: 4% | Critical Hit Damage | Base of Operations | Weapon | ||
| Underbarrel | PEQ-15 Laser - Green | 15% Max Value: 17% | Accuracy | 4% Max Value: 4% | Critical Hit Damage | 2.5% Max Value: 3% | Stability | Base of Operations | Advanced Weaponry | ||
| Underbarrel | PEQ-15 Laser - Orange | 17% Max Value: 17% | Accuracy | 5% Max Value: 5% | Optimal Range | 4.5% Max Value: 5% | Reload Speed | The Crypt | Weapon | ||
| Underbarrel | PEQ-15 Laser - Red | 15.5% Max Value: 17% | Accuracy | 4% Max Value: 4% | Critical Hit Damage | 2.5% Max Value: 3% | Stability | DZ East 31st | Dark Zone | ||
| Underbarrel | Small Grip | 16% Max Value: 19% | Critical Hit Damage | 2.5% Max Value: 3% | Stability | 4.5% Max Value: 5% | Optimal Range | Camp Clinton | Special Equipment | ||
| Underbarrel | Small Laser Pointer | 16% Max Value: 17% | Accuracy | 4% Max Value: 4% | Critical Hit Damage | 4.5% Max Value: 5% | Optimal Range | The Terminal | Special Equipment | ||
| Underbarrel | Vertical Grip | 42% Max Value: 49.5% | Optimal Range | 4.5% Max Value: 5% | Reload Speed | 2.5% Max Value: 3% | Stability | DZ East 61st | Dark Zone Weapon Mod | ||
| Underbarrel | Vertical Grip - Foliage Green | 43% Max Value: 49.5% | Optimal Range | 2% Max Value: 2.5% | Accuracy | 4% Max Value: 4% | Critical Hit Damage | DZ West 42nd | Dark Zone | ||
| Underbarrel | Vertical Grip - Wolf Grey | 47% Max Value: 49.5% | Optimal Range | 2.5% Max Value: 3% | Stability | 4% Max Value: 4% | Critical Hit Damage | DZ East 34th | Dark Zone | ||
at 11/21/2026 0:00:00 UTC